2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> Alexander Wagner, piątek, 25 kwietnia 2008:
> >I support a checkbox "run nice by default" though I'd really
> >be able to start an analysis engine at nice 0. E.g. "just
> >checking quickly a move" while you're running a larger
> >calculation in the b
Alexander Wagner, piątek, 25 kwietnia 2008:
>I support a checkbox "run nice by default" though I'd really
>be able to start an analysis engine at nice 0. E.g. "just
>checking quickly a move" while you're running a larger
>calculation in the background is such a case. (Ok, I worked
>as a physicist,
Michal Rudolf wrote:
>>> Here GUI is usually sluggish with highest priority.
>> The problem on Linux is that once you changed priority, you can't go
back to
>> normal.
> Yes, but usually you don't care (I cannot imagine situation when you
want to
> run engine with priority as high as other p
Alexander Wagner, piątek, 25 kwietnia 2008:
>Additionally, as it comes to sorting you'll have the memory
>footprint Pascal mentioned, that is just the sorting will
>take several hours on such a DB if you did not know about
>adding another GB of real RAM first.
I don't really see any memory footp
Pascal Georges, piątek, 25 kwietnia 2008:
>> CVS version still doesn't work for me (Remove previous moves). I used
>> Polish and English version, pieces weren't translated.
>This function works for me. Could you send me the game in question and/ or
>try with Scid 3.6.1 to see if you get the same
2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> Pascal Georges, piątek, 25 kwietnia 2008:
> >2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> >> Bugs:
> >> B1: Remove previous/next moves - removes everything (BTW. before,
> "Remove
> >> previous moves" inconsistenly removed also current one)
> >Remo
2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> Pascal Georges, piątek, 25 kwietnia 2008:
> >2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> >> Bugs:
> >> B1: Remove previous/next moves - removes everything (BTW. before,
> "Remove
> >> previous moves" inconsistenly removed also current one)
> >Remo
Michal Rudolf wrote:
Hi!
>>> So, best idea (though breaking some compatibility) will
>>> be to always sort games by ECO (so that same position
>>> appears in a single block) and store user's sorting
>>> order separately.
>> IMHO this is not a good idea, simply cause this results
>> in the f
Hi,
I compacted engine analysis window using icons and basic optimisations. Here
is a screenshot, and if someone has better graphics (24x24 gif files, alpha
channel supported)...
Note that translated tooltips are displayed with the same message as former
classical buttons.
Pascal
<>--
Michal Rudolf wrote:
Hi!
> W6: Remove 'InputEngine' icon from main toolbar (move it
> to configurable toolbar instead) as it is obviously just
> an alpha version (path to /home/arwagner, strange errors
> about 'movefont' already existing on second click, no
> human-readable error message etc
Pascal Georges, piątek, 25 kwietnia 2008:
>2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
>> Bugs:
>> B1: Remove previous/next moves - removes everything (BTW. before, "Remove
>> previous moves" inconsistenly removed also current one)
>Removing moves until the end should always work. But there is a
Michal Rudolf wrote:
Hi!
>> But by sorting the games by ECO code, the probability is
>> very high that the games will be gathered in some way,
>> hence the dramatic speedup. Note that with a base not too
>> big (1M games) and 2 GB RAM this sort phase may be
>> useless.
> So, best idea (thou
Alexander Wagner, piątek, 25 kwietnia 2008:
> > So, best idea (though breaking some compatibility) will be
> > to always sort games by ECO (so that same position appears
> > in a single block) and store user's sorting order
> > separately.
>IMHO this is not a good idea, simply cause this results
2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> Bugs:
> B1: Remove previous/next moves - removes everything (BTW. before, "Remove
> previous moves" inconsistenly removed also current one)
Removing moves until the end should always work. But there is a bug when
removing moves from the beginning an
2008/4/25 Michal Rudolf <[EMAIL PROTECTED]>:
> Pascal Georges, piątek, 25 kwietnia 2008:
> >Do you use current CVS code ?
> Yes
>
> >I suppose "suggested moves" is on (or I don't get why the internal engine
> is
> >called),
> Yes
>
> >but can you give precisions on how you trigger this funny beha
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