Well Marcin, it looks like you'd like to find a workaround to this limit
;-)
For me the problem is not to make it work (it seems not too hard) but
wether it is desirable or not. Simply consider that changing the length
encoding of a game from 16 bits to 32 bits will slightly increase base
size
> This is normal as I put a check on the game size in file
> tkscid.cpp (line 7330) :
> (...)
> You should also remove this, and it *may* work.
Unfortunately it does not, although differently: while loading
the game, scid does not report any problems, but the game is
open incomplete, and when I