are better than being poked in the eye with a sharp stick (as they say :)
To clarify:
1) Scid is a wonderful tool, I am very glad it is still being
developed, and I GREATLY appreciate the continued work.
2) Any feature request I might make-- and I think it's perfectly OK to
justify such requests
Benoit St-Pierre a écrit :
> Hello Pascal,
>
> If you are lazy, what are we ?
> Personnally, I quite enjoy the HTML page
And did you look at the latest output :-) ?
http://prolinux.free.fr/scid/games/gda.html
I added mini-diagrams in the moves frame, so critical positions are
eye-catching. Pi
Michal Rudolf a écrit :
> Sometimes I want to just get rid of comments. For example, when
> printing games
> in compact form, you may want to get rid of (possibly long) comments and
> variations while keeping NAGs which take much less space.
>
> For example, pgn-extract tool has three separate co
Michal Rudolf a écrit :
> [EMAIL PROTECTED], sobota, 21 kwietnia 2007:
>
>> Bitmaps are scaled depending on board size. With Qt you have native
>> anti-aliasing that I think is not available with Tk (at least in version
>> 8.4). Anti-aliased bitmaps can be used in HTML export but I don't think
On 4/24/07, Benoit St-Pierre <[EMAIL PROTECTED]> wrote:
> Hello Pascal,
>
> If you are lazy, what are we ?
> Personnally, I quite enjoy the HTML page !
> So keep up the good work, Pascal !
I appreciate the work (and there are other programs to convert games
for the web), but my points still stand:
Hello Pascal,
If you are lazy, what are we ?
Personnally, I quite enjoy the HTML page !
So keep up the good work, Pascal !
***
Personnally again, I fail to see how the output as it is useless. In
fact, considering that standalone webpages of javascripted games only
a tiny minority of the pu