PR was updated to include SVG in the HTML. I tried several different methods to
move SVG from sprite, including adding it to the SvgHelper module and adding
separate file for it, but current solution turned out to be the most optimal
one (SvgHelper had conflicts with the linter because of long l
@nertc pushed 1 commit.
713eaaaff248f5b0a91680e081f7217f69fd7c4b Add locale selector
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I've added dedicated css formatting for 9 SVG symbols now, to improve
positioning and/or size of the respective symbols. Maybe you could take another
look now. If necessary, please suggest exactly which symbol should be changed
and how.
The approach should be flexible enough to allow for furthe
@mmd-osm pushed 1 commit.
d41d61856f499de9a40969bd676cd34d99bbc529 Trace import: remove
activerecord-import gem
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@mmd-osm pushed 3 commits.
a8037a2329d761901eb303657b533ae24535697a Browse icons as svg
872eb6f885c55a7dcb0d882dd259e45694ffa16d Visibility improvements for dark mode
783a05b16398ba8626f8fd3b6be2430e5a336ccc Fine tune position of 9 svg symbols
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Looks good to me, thanks.
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Merged #5231 into master.
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Looks good to me, thanks.
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Merged #5232 into master.
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> Assuming we need to convert SVGs to PNGs
I'm not suggesting that.
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> I've checked all 219 SVGs, and found that less than 10 of them might need
> some fine tuning. The vast majority of new SVGs is just fine.
Why making a pull request with 219 svgs with *the vast majority* just fine
instead of a smaller pull request with all svg fine?
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>> do we need a smaller icon for waste baskets here just because it's smaller
>> on the map render?
> Yes, it matches exactly the size you see on the map.
No, we don't need it to match *exactly the size you see on the (one particular
rendering of the) map*. We need to decide what size the icons
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