One approach is to build an agent to play the game repeatably and then
calculate the winning odds if a particular card is played.
The logical first step is to implement a playable version of the game using R.
http://www.personeel.unimaas.nl/g-chaslot/papers/ACGSzitaChaslotSpronck.pdf
On Mon, Mar
On 2013-03-10 10:49, Lorenzo Isella wrote:
Dear All,
Unfortunately, I cannot come up with a script or a concrete example at
this stage.
I am trying to investigate statistically a card game (not a game like
poker, but something more like Magic).
There are various kinds of cards (agents, missions,
Dear All,
Unfortunately, I cannot come up with a script or a concrete example at
this stage.
I am trying to investigate statistically a card game (not a game like
poker, but something more like Magic).
There are various kinds of cards (agents, missions, victory points) each
obeying a given s
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