Re: [Rd] Cell or PS3 Port

2007-11-02 Thread Ed Knutson
The main core of the Cell (the PPE) uses IBM's version of hyperthreading to expose two logical, main CPU's to the OS, so code that is "simply" multi-threaded should still see an advantage. In addition, IBM provides an SDK which includes workflow management as well as libraries to support commo

Re: [Rd] Cell or PS3 Port

2007-11-02 Thread Luke Tierney
I have been experimenting with ways of parallelizing many of the functions in the math library. There are two experimental packages available in http://www.stat.uiowa.edu/~luke/R/experimental: pnmath, based on OpenMP, and pnmath0, based on basic pthreads. I'm not sure to what degree the approach

Re: [Rd] Cell or PS3 Port

2007-10-27 Thread Dirk Eddelbuettel
On 27 October 2007 at 10:35, Ed Knutson wrote: | I am interested in optimizing some of R's vector math functions to | utilize the SPE units of the Cell processor (commonly found in the | Playstation 3) and I am wondering if anyone has already done any work in | that area. I can't find anything

[Rd] Cell or PS3 Port

2007-10-27 Thread Ed Knutson
Hello, I am interested in optimizing some of R's vector math functions to utilize the SPE units of the Cell processor (commonly found in the Playstation 3) and I am wondering if anyone has already done any work in that area. I can't find anything using the search page or Google. (Admittedly i