Re: [Qemu-devel] TCG semantics

2017-02-06 Thread Ed Robbins
On 6 February 2017 10:39:11 GMT+00:00, Peter Maydell wrote: >On 6 February 2017 at 10:14, Ed Robbins wrote: >> It seems pretty good. I was surprised that call instructions can >> have arguments/return specified, and wonder if those are normally >> just empty, so that emulation of the target st

Re: [Qemu-devel] TCG semantics

2017-02-06 Thread Peter Maydell
On 6 February 2017 at 10:14, Ed Robbins wrote: > It seems pretty good. I was surprised that call instructions can > have arguments/return specified, and wonder if those are normally > just empty, so that emulation of the target stack/registers just > carries the args/return in the background. Othe

Re: [Qemu-devel] TCG semantics

2017-02-06 Thread Ed Robbins
On 3 February 2017 14:46:15 GMT+00:00, Stefan Hajnoczi wrote: >On Thu, Feb 02, 2017 at 12:09:02PM +, E.Robbins wrote: >> I having been looking for prior work on a formalised semantics for >the TCG language. I have seen passing references, and wondered if >anyone can provide any pointers? >>

Re: [Qemu-devel] TCG semantics

2017-02-03 Thread Stefan Hajnoczi
On Thu, Feb 02, 2017 at 12:09:02PM +, E.Robbins wrote: > I having been looking for prior work on a formalised semantics for the TCG > language. I have seen passing references, and wondered if anyone can provide > any pointers? > > If this is the wrong list for this question, apologies, pleas

[Qemu-devel] TCG semantics

2017-02-02 Thread E . Robbins
Hello, I having been looking for prior work on a formalised semantics for the TCG language. I have seen passing references, and wondered if anyone can provide any pointers? If this is the wrong list for this question, apologies, please direct me elsewhere. Best, Ed