Eric Blake wrote:
> [any way you could convince your mailer to not break threading?]
>
> On 03/03/2016 09:24 PM, mgre...@cinci.rr.com wrote:
> >>
> >> The zeros are not part of the compressed data, though, that's why the
> >> Compressed Cluster Descriptor indicates a shorter size. Had ano
[any way you could convince your mailer to not break threading?]
On 03/03/2016 09:24 PM, mgre...@cinci.rr.com wrote:
>>
>> The zeros are not part of the compressed data, though, that's why the
>> Compressed Cluster Descriptor indicates a shorter size. Had another
>> compressed cluster been writt
> > I have for example a compressed cluster with an L2 entry value of 4A
> > C0 00 00 00 3D 97 50. This would lead me to believe the cluster starts
> > at offset 0x3D9750 and has a length of 0x2B 512-byte sectors (or 0x2B
> > times 0x200 = 0x5600). Added to the offset this would give an end for
On 02/29/2016 07:01 AM, Kevin Wolf wrote:
>> I have for example a compressed cluster with an L2 entry value of 4A
>> C0 00 00 00 3D 97 50. This would lead me to believe the cluster starts
>> at offset 0x3D9750 and has a length of 0x2B 512-byte sectors (or 0x2B
>> times 0x200 = 0x5600). Added to the
On 02/29/2016 07:59 AM, Eric Blake wrote:
>> an L2 entry value of 4A C0 00 00 00 3D 97 50.
>
> So with default 64k clusters, x = 62 - (16 - 8) = 54. Bits 0-54 are the
> host cluster offset, or 0x003d9750, but that is in terms of host
> sectors. The comment in block/qcow2.c is telling, and perha
On 02/26/2016 10:00 PM, mgre...@cinci.rr.com wrote:
> Hello, I am hoping someone here can help me. I am implementing QCow2 support
> for a PC emulator project and have a couple questions regarding compression I
> haven't been able to figure out on my own.
[Can you convince your mailer to wrap lo
[ Cc: qemu-block ]
Am 27.02.2016 um 06:00 hat mgre...@cinci.rr.com geschrieben:
> Hello, I am hoping someone here can help me. I am implementing QCow2
> support for a PC emulator project and have a couple questions
> regarding compression I haven't been able to figure out on my own.
>
> First som
Hello, I am hoping someone here can help me. I am implementing QCow2 support
for a PC emulator project and have a couple questions regarding compression I
haven't been able to figure out on my own.
First some background:
I am using the information I found at
https://people.gnome.org/~markmc/qco