Nikunj A Dadhania writes:
> Alex Bennée writes:
>
>> Hi,
>>
>> In the MTTCG patch set one of the big patches is to remove the
>> requirement to hold the BQL while running code:
>>
>> tcg: drop global lock during TCG code execution
>>
>> And this broke the PPC code because emulate_ppc_hypercal
David Gibson writes:
> On Mon, Oct 24, 2016 at 03:44:01PM +0100, Alex Bennée wrote:
>>
>> Alex Bennée writes:
>>
>> > Hi,
>> >
>> > In the MTTCG patch set one of the big patches is to remove the
>> > requirement to hold the BQL while running code:
>> >
>> > tcg: drop global lock during TCG co
Alex Bennée writes:
> Hi,
>
> In the MTTCG patch set one of the big patches is to remove the
> requirement to hold the BQL while running code:
>
> tcg: drop global lock during TCG code execution
>
> And this broke the PPC code because emulate_ppc_hypercall can cause
> changes to the global stat
On Mon, Oct 24, 2016 at 03:44:01PM +0100, Alex Bennée wrote:
>
> Alex Bennée writes:
>
> > Hi,
> >
> > In the MTTCG patch set one of the big patches is to remove the
> > requirement to hold the BQL while running code:
> >
> > tcg: drop global lock during TCG code execution
> >
> > And this bro
Alex Bennée writes:
> Hi,
>
> In the MTTCG patch set one of the big patches is to remove the
> requirement to hold the BQL while running code:
>
> tcg: drop global lock during TCG code execution
>
> And this broke the PPC code because emulate_ppc_hypercall can cause
> changes to the global sta
Hi,
In the MTTCG patch set one of the big patches is to remove the
requirement to hold the BQL while running code:
tcg: drop global lock during TCG code execution
And this broke the PPC code because emulate_ppc_hypercall can cause
changes to the global state. This function just calls spapr_hyp