On 17 May 2015 at 22:55, Programmingkid wrote:
> I think SDL solved this problem some how. I was using a fullscreen program
> that used
> SDL and it managed to change the resolution without messing up all the
> windows. So
> I think there is a way to solve this problem. Maybe someone out there m
On May 17, 2015, at 5:37 PM, Peter Maydell wrote:
> On 17 May 2015 at 21:09, Programmingkid wrote:
>> You know how there's a "Zoom To Fit" menu item. What if we added a
>> mutually exclusive menu item called "Resize To Fit"? This menu item
>> would instead adjust the host screen's resolution to
On 17 May 2015 at 21:09, Programmingkid wrote:
> You know how there's a "Zoom To Fit" menu item. What if we added a
> mutually exclusive menu item called "Resize To Fit"? This menu item
> would instead adjust the host screen's resolution to match that of the
> guest screen's resolution. It can be
On May 16, 2015, at 5:45 PM, Peter Maydell wrote:
> On 11 May 2015 at 16:18, Programmingkid wrote:
>> Adds any console that is available to the current emulator as a menu item
>> under the View menu.
>>
>> Signed-off-by: John Arbuckle
>
> Thanks; I think this version looks pretty good. A min
On 11 May 2015 at 16:18, Programmingkid wrote:
> Adds any console that is available to the current emulator as a menu item
> under the View menu.
>
> Signed-off-by: John Arbuckle
Thanks; I think this version looks pretty good. A minor
improvement:
> +static void create_view_menu()
> +{
> +
Adds any console that is available to the current emulator as a menu item under
the View menu.
Signed-off-by: John Arbuckle
---
Removed the initConsoleVariables() function.
Removed global variables.
Rewrote how console menu items are added.
ui/cocoa.m | 50 ++