On 09/12/2017 04:31 PM, Eric Blake wrote:
> We are still using an internal hbitmap that tracks a size in sectors,
> with the granularity scaled down accordingly, because it lets us
> use a shortcut for our iterators which are currently sector-based.
> But there's no reason we can't track the dirt
We are still using an internal hbitmap that tracks a size in sectors,
with the granularity scaled down accordingly, because it lets us
use a shortcut for our iterators which are currently sector-based.
But there's no reason we can't track the dirty bitmap size in bytes,
since it is (mostly) an inte