Re: [Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-28 Thread John Snow
On 03/23/2016 04:22 AM, Vladimir Sementsov-Ogievskiy wrote: > On 23.03.2016 00:49, John Snow wrote: >> >> On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote: >>> Add functions for load/store HBitmap to BDS, using clusters table: >>> Last level of the bitmap is splitted into chunks of 'clu

Re: [Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-23 Thread Vladimir Sementsov-Ogievskiy
On 23.03.2016 00:49, John Snow wrote: On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote: Add functions for load/store HBitmap to BDS, using clusters table: Last level of the bitmap is splitted into chunks of 'cluster_size' size. Each cell of the table contains offset in bds, to load/st

Re: [Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-22 Thread John Snow
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote: > Add functions for load/store HBitmap to BDS, using clusters table: > Last level of the bitmap is splitted into chunks of 'cluster_size' > size. Each cell of the table contains offset in bds, to load/store > corresponding chunk. > > Al

Re: [Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-22 Thread Vladimir Sementsov-Ogievskiy
On 22.03.2016 01:42, John Snow wrote: On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote: Add functions for load/store HBitmap to BDS, using clusters table: Last level of the bitmap is splitted into chunks of 'cluster_size' size. Each cell of the table contains offset in bds, to load/st

Re: [Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-21 Thread John Snow
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote: > Add functions for load/store HBitmap to BDS, using clusters table: > Last level of the bitmap is splitted into chunks of 'cluster_size' > size. Each cell of the table contains offset in bds, to load/store > corresponding chunk. > > Al

[Qemu-devel] [PATCH 06/22] hbitmap: load/store

2016-03-15 Thread Vladimir Sementsov-Ogievskiy
Add functions for load/store HBitmap to BDS, using clusters table: Last level of the bitmap is splitted into chunks of 'cluster_size' size. Each cell of the table contains offset in bds, to load/store corresponding chunk. Also, 0 in cell means all-zeroes-chunk (should not be saved) 1 in ce