On 03/23/2016 04:22 AM, Vladimir Sementsov-Ogievskiy wrote:
> On 23.03.2016 00:49, John Snow wrote:
>>
>> On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote:
>>> Add functions for load/store HBitmap to BDS, using clusters table:
>>> Last level of the bitmap is splitted into chunks of 'clu
On 23.03.2016 00:49, John Snow wrote:
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote:
Add functions for load/store HBitmap to BDS, using clusters table:
Last level of the bitmap is splitted into chunks of 'cluster_size'
size. Each cell of the table contains offset in bds, to load/st
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote:
> Add functions for load/store HBitmap to BDS, using clusters table:
> Last level of the bitmap is splitted into chunks of 'cluster_size'
> size. Each cell of the table contains offset in bds, to load/store
> corresponding chunk.
>
> Al
On 22.03.2016 01:42, John Snow wrote:
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote:
Add functions for load/store HBitmap to BDS, using clusters table:
Last level of the bitmap is splitted into chunks of 'cluster_size'
size. Each cell of the table contains offset in bds, to load/st
On 03/15/2016 04:04 PM, Vladimir Sementsov-Ogievskiy wrote:
> Add functions for load/store HBitmap to BDS, using clusters table:
> Last level of the bitmap is splitted into chunks of 'cluster_size'
> size. Each cell of the table contains offset in bds, to load/store
> corresponding chunk.
>
> Al
Add functions for load/store HBitmap to BDS, using clusters table:
Last level of the bitmap is splitted into chunks of 'cluster_size'
size. Each cell of the table contains offset in bds, to load/store
corresponding chunk.
Also,
0 in cell means all-zeroes-chunk (should not be saved)
1 in ce