On 03/12/2012 11:39 AM, François Revol wrote:
On 12/03/2012 03:31, Anthony Liguori wrote:
On 03/11/2012 01:24 PM, François Revol wrote:
GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.
It's certainly not available on Haiku at least.
On 12/03/2012 03:31, Anthony Liguori wrote:
> On 03/11/2012 01:24 PM, François Revol wrote:
>> GTK itself causes problems, because, it's not ported, thus not
>> available, to all platforms QEMU can run on.
>>
>> It's certainly not available on Haiku at least.
>
> There is no perfect solution here.
On 03/11/2012 01:24 PM, François Revol wrote:
GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.
It's certainly not available on Haiku at least.
There is no perfect solution here. I think GTK is the best that's out there.
By using GTK
On 03/11/2012 12:29 PM, Stefan Weil wrote:
Hi Anthony,
are you still working on a new version of this patch series?
Yeah, but this is purely a free time project which is in short supply these
days :-)
I suggest to commit a slightly modified version of v2 which adds the
GTK UI as an optional
On -10/01/-28163 20:59, Stefan Weil wrote:
> Am 27.02.2012 00:46, schrieb Anthony Liguori:
>> I realize UIs are the third rail of QEMU development, but over the
>> years I've
>> gotten a lot of feedback from users about our UI. I think everyone
>> struggles
>> with the SDL interface and its lack of
Am 11.03.2012 19:24, schrieb François Revol:
On -10/01/-28163 20:59, Stefan Weil wrote:
Am 27.02.2012 00:46, schrieb Anthony Liguori:
I realize UIs are the third rail of QEMU development, but over the
years I've
gotten a lot of feedback from users about our UI. I think everyone
struggles
with t
Am 27.02.2012 00:46, schrieb Anthony Liguori:
I realize UIs are the third rail of QEMU development, but over the
years I've
gotten a lot of feedback from users about our UI. I think everyone
struggles
with the SDL interface and its lack of discoverability but it's worse
than I
think most peopl
Hi,
> Clearly, the GUI needs to read the user's mind to figure out what they
> meant to do :-)
Fine with me. /me looks forward reviewing patches.
cheers,
Gerd
On 02/27/2012 10:39 AM, Gerd Hoffmann wrote:
Hi,
That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SDL,
give it a try.
Right, this w
Hi,
>> That all keyboard inputs are grabbed when the mouse is in the window and
>> you don't need to press ctrl-alt-g explicitly. And the reverse should
>> happen when the mouse reaches the window border. Just like under SDL,
>> give it a try.
>
> Right, this was intentional. I think it's weir
Am 27.02.2012 15:39, schrieb Anthony Liguori:
> On 02/27/2012 08:24 AM, Kevin Wolf wrote:
>> Am 27.02.2012 00:46, schrieb Anthony Liguori:
>>> I realize UIs are the third rail of QEMU development, but over the years
>>> I've
>>> gotten a lot of feedback from users about our UI. I think everyone
On 02/27/2012 08:24 AM, Kevin Wolf wrote:
Am 27.02.2012 00:46, schrieb Anthony Liguori:
I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI. I think everyone struggles
with the SDL interface and its lack of discoverabili
Am 27.02.2012 00:46, schrieb Anthony Liguori:
> I realize UIs are the third rail of QEMU development, but over the years I've
> gotten a lot of feedback from users about our UI. I think everyone struggles
> with the SDL interface and its lack of discoverability but it's worse than I
> think most p
On 2012-02-27 14:50, Anthony Liguori wrote:
> On 02/27/2012 07:42 AM, Jan Kiszka wrote:
>> On 2012-02-27 14:33, Anthony Liguori wrote:
That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen
On 02/27/2012 07:42 AM, Jan Kiszka wrote:
On 2012-02-27 14:33, Anthony Liguori wrote:
That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SD
On 2012-02-27 14:33, Anthony Liguori wrote:
>> That all keyboard inputs are grabbed when the mouse is in the window and
>> you don't need to press ctrl-alt-g explicitly. And the reverse should
>> happen when the mouse reaches the window border. Just like under SDL,
>> give it a try.
>
> Right, thi
On 02/27/2012 07:26 AM, Jan Kiszka wrote:
On 2012-02-27 14:10, Anthony Liguori wrote:
On 02/27/2012 02:21 AM, Jan Kiszka wrote:
On 2012-02-27 00:46, Anthony Liguori wrote:
I realize UIs are the third rail of QEMU development, but over the
years I've
gotten a lot of feedback from users about ou
On 2012-02-27 14:10, Anthony Liguori wrote:
> On 02/27/2012 02:21 AM, Jan Kiszka wrote:
>> On 2012-02-27 00:46, Anthony Liguori wrote:
>>> I realize UIs are the third rail of QEMU development, but over the
>>> years I've
>>> gotten a lot of feedback from users about our UI. I think everyone
>>> st
On 02/27/2012 02:21 AM, Jan Kiszka wrote:
On 2012-02-27 00:46, Anthony Liguori wrote:
I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI. I think everyone struggles
with the SDL interface and its lack of discoverability
On 2012-02-27 00:46, Anthony Liguori wrote:
> I realize UIs are the third rail of QEMU development, but over the years I've
> gotten a lot of feedback from users about our UI. I think everyone struggles
> with the SDL interface and its lack of discoverability but it's worse than I
> think most peo
On Sun, 26 Feb 2012, Anthony Liguori wrote:
> I realize UIs are the third rail of QEMU development, but over the years I've
> gotten a lot of feedback from users about our UI. I think everyone struggles
> with the SDL interface and its lack of discoverability but it's worse than I
> think most pe
I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI. I think everyone struggles
with the SDL interface and its lack of discoverability but it's worse than I
think most people realize for users that rely on accessibility too
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