Il 09/09/2013 19:04, Aurelien Jarno ha scritto:
> I have just checked, and it does indeed work for a few cases involving
> constants. That said, it doesn't change the resulting TCG code, as these
> cases were already handled by some other optimizations.
>
> That let me ask a question, about why th
On Tue, Sep 03, 2013 at 09:21:06AM +0200, Paolo Bonzini wrote:
> Il 03/09/2013 08:27, Aurelien Jarno ha scritto:
> > This patchset first fixes known-zero bits optimization so that it is
> > actually used, and does some further optimizations for 32-bit ops and
> > unsigned loads.
> >
> > Aurelien J
On 09/02/2013 11:27 PM, Aurelien Jarno wrote:
> This patchset first fixes known-zero bits optimization so that it is
> actually used, and does some further optimizations for 32-bit ops and
> unsigned loads.
>
> Aurelien Jarno (4):
> tcg/optimize: fix know-zero bits optimization
> tcg/optimize:
Il 03/09/2013 08:27, Aurelien Jarno ha scritto:
> This patchset first fixes known-zero bits optimization so that it is
> actually used, and does some further optimizations for 32-bit ops and
> unsigned loads.
>
> Aurelien Jarno (4):
> tcg/optimize: fix know-zero bits optimization
> tcg/optimiz
This patchset first fixes known-zero bits optimization so that it is
actually used, and does some further optimizations for 32-bit ops and
unsigned loads.
Aurelien Jarno (4):
tcg/optimize: fix know-zero bits optimization
tcg/optimize: fix known-zero bits for right shift ops
tcg/optimize: imp