Re: [Qemu-devel] [PATCH 0/4] tcg/optimize: fixes and improvements

2013-09-09 Thread Paolo Bonzini
Il 09/09/2013 19:04, Aurelien Jarno ha scritto: > I have just checked, and it does indeed work for a few cases involving > constants. That said, it doesn't change the resulting TCG code, as these > cases were already handled by some other optimizations. > > That let me ask a question, about why th

Re: [Qemu-devel] [PATCH 0/4] tcg/optimize: fixes and improvements

2013-09-09 Thread Aurelien Jarno
On Tue, Sep 03, 2013 at 09:21:06AM +0200, Paolo Bonzini wrote: > Il 03/09/2013 08:27, Aurelien Jarno ha scritto: > > This patchset first fixes known-zero bits optimization so that it is > > actually used, and does some further optimizations for 32-bit ops and > > unsigned loads. > > > > Aurelien J

Re: [Qemu-devel] [PATCH 0/4] tcg/optimize: fixes and improvements

2013-09-03 Thread Richard Henderson
On 09/02/2013 11:27 PM, Aurelien Jarno wrote: > This patchset first fixes known-zero bits optimization so that it is > actually used, and does some further optimizations for 32-bit ops and > unsigned loads. > > Aurelien Jarno (4): > tcg/optimize: fix know-zero bits optimization > tcg/optimize:

Re: [Qemu-devel] [PATCH 0/4] tcg/optimize: fixes and improvements

2013-09-03 Thread Paolo Bonzini
Il 03/09/2013 08:27, Aurelien Jarno ha scritto: > This patchset first fixes known-zero bits optimization so that it is > actually used, and does some further optimizations for 32-bit ops and > unsigned loads. > > Aurelien Jarno (4): > tcg/optimize: fix know-zero bits optimization > tcg/optimiz

[Qemu-devel] [PATCH 0/4] tcg/optimize: fixes and improvements

2013-09-02 Thread Aurelien Jarno
This patchset first fixes known-zero bits optimization so that it is actually used, and does some further optimizations for 32-bit ops and unsigned loads. Aurelien Jarno (4): tcg/optimize: fix know-zero bits optimization tcg/optimize: fix known-zero bits for right shift ops tcg/optimize: imp