Re: [Qemu-devel] [PATCH] sdl: restore optimized redraw

2018-02-16 Thread Gerd Hoffmann
On Wed, Feb 14, 2018 at 09:47:19PM +0300, Anatoly Trosinenko wrote: > Ping. > Patchwork link: http://patchwork.ozlabs.org/patch/869283/ No review comments, patch is perfect ;) Sorry for the delay, was busy with other stuff. Preparing new UI pull request atm, queued the patch. thanks, Gerd

Re: [Qemu-devel] [PATCH] sdl: restore optimized redraw

2018-02-14 Thread Anatoly Trosinenko
Ping. Patchwork link: http://patchwork.ozlabs.org/patch/869283/ 2018-02-05 16:32 GMT+03:00 Anatoly Trosinenko : > The documentation on SDL_RenderPresent function states that > "the backbuffer should be considered invalidated after each present", > so copy the entire texture on each redraw. > > O

[Qemu-devel] [PATCH] sdl: restore optimized redraw

2018-02-05 Thread Anatoly Trosinenko
The documentation on SDL_RenderPresent function states that "the backbuffer should be considered invalidated after each present", so copy the entire texture on each redraw. On the other hand, SDL_UpdateTexture function is described as "fairly slow function", so restrict it to just the changed pixe