Re: [Qemu-devel] [PATCH] sb16: fix interrupt acknowledgement

2015-01-22 Thread Gerd Hoffmann
On Di, 2015-01-20 at 17:23 +0100, Paolo Bonzini wrote: > SoundBlaster 16 emulation is very broken and consumes a lot of CPU, but a > small fix was suggested offlist and it is enough to fix some games. I > got Epic Pinball to work with the "SoundBlaster Clone" option. > > The processing of the int

[Qemu-devel] [PATCH] sb16: fix interrupt acknowledgement

2015-01-20 Thread Paolo Bonzini
SoundBlaster 16 emulation is very broken and consumes a lot of CPU, but a small fix was suggested offlist and it is enough to fix some games. I got Epic Pinball to work with the "SoundBlaster Clone" option. The processing of the interrupt register is wrong due to two missing "not"s. This causes