On 19 January 2014 15:53, Alexander Graf wrote:
> We have cache pools of temporaries that we can reuse later when they've
> already been allocated before.
>
> These cache pools differenciate between the target TCG variable type they
> contain. So we have one pool for I32 and one pool for I64 varia
On 01/19/2014 07:53 AM, Alexander Graf wrote:
> We have cache pools of temporaries that we can reuse later when they've
> already been allocated before.
>
> These cache pools differenciate between the target TCG variable type they
> contain. So we have one pool for I32 and one pool for I64 variabl
We have cache pools of temporaries that we can reuse later when they've
already been allocated before.
These cache pools differenciate between the target TCG variable type they
contain. So we have one pool for I32 and one pool for I64 variables.
On a 32bit system, we can't work with 64bit registe