On Tuesday 24 January 2006 22:45, Fabrice Bellard wrote:
> If you want to model the real PC speaker, the best to do is to generate
> a square signal and to pass it thru a low pass filter with a cut off
> frequency of a few kHz. Then you could even be able to play samples thru
> the simulated PC spe
Sebastian Kaliszewski wrote:
Joachim Henke wrote:
Ok, these are really strong arguments. Thanks a lot for your
interesting statements! I'll do some testing on square waves and will
post an updated patch, as I am also not totally satisfied with the
current sound myself.
One little sugges
Joachim Henke wrote:
Ok, these are really strong arguments. Thanks a lot for your
interesting statements! I'll do some testing on square waves and will
post an updated patch, as I am also not totally satisfied with the
current sound myself.
One little suggestion...
Real PC-speaker is rath
Ok, these are really strong arguments. Thanks a lot for your
interesting statements! I'll do some testing on square waves and will
post an updated patch, as I am also not totally satisfied with the
current sound myself.
Sincerely
Jo.
Sebastian Kaliszewski wrote:
Well, it sounds rather dul
Joachim Henke wrote:
I still prefer using a sine wave, it sounds more smooth and won't hurt
our ears (and speakers) too much.
Well, it sounds rather dull, and even worse, on non hi-fi computer speakers
(which is 90% of PC users use) low frequencies (<100Hz) are simply
unhearable (since equip
I still prefer using a sine wave, it sounds more smooth and won't
hurt our ears (and speakers) too much. I don't think that people want
to play square waves, when they have their PC connected to their hifi
system (c: The main purpose of the PC speaker is to generate tones
and many programme