Re: [Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-24 Thread Sebastian Kaliszewski
On Tuesday 24 January 2006 22:45, Fabrice Bellard wrote: > If you want to model the real PC speaker, the best to do is to generate > a square signal and to pass it thru a low pass filter with a cut off > frequency of a few kHz. Then you could even be able to play samples thru > the simulated PC spe

Re: [Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-24 Thread Fabrice Bellard
Sebastian Kaliszewski wrote: Joachim Henke wrote: Ok, these are really strong arguments. Thanks a lot for your interesting statements! I'll do some testing on square waves and will post an updated patch, as I am also not totally satisfied with the current sound myself. One little sugges

Re: [Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-24 Thread Sebastian Kaliszewski
Joachim Henke wrote: Ok, these are really strong arguments. Thanks a lot for your interesting statements! I'll do some testing on square waves and will post an updated patch, as I am also not totally satisfied with the current sound myself. One little suggestion... Real PC-speaker is rath

Re: [Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-24 Thread Joachim Henke
Ok, these are really strong arguments. Thanks a lot for your interesting statements! I'll do some testing on square waves and will post an updated patch, as I am also not totally satisfied with the current sound myself. Sincerely Jo. Sebastian Kaliszewski wrote: Well, it sounds rather dul

Re: [Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-24 Thread Sebastian Kaliszewski
Joachim Henke wrote: I still prefer using a sine wave, it sounds more smooth and won't hurt our ears (and speakers) too much. Well, it sounds rather dull, and even worse, on non hi-fi computer speakers (which is 90% of PC users use) low frequencies (<100Hz) are simply unhearable (since equip

[Qemu-devel] [PATCH] PC speaker emulation (fixed point)

2006-01-23 Thread Joachim Henke
I still prefer using a sine wave, it sounds more smooth and won't hurt our ears (and speakers) too much. I don't think that people want to play square waves, when they have their PC connected to their hifi system (c: The main purpose of the PC speaker is to generate tones and many programme