On Wed, Aug 10, 2022 at 11:57 PM Marc-André Lureau
wrote:
>
>
>
> On Wed, Aug 10, 2022 at 7:20 PM Bin Meng wrote:
>>
>> On Wed, Aug 10, 2022 at 1:06 AM Marc-André Lureau
>> wrote:
>> >
>> > Hi
>> >
>> > On Tue, Aug 9, 2022 at 8:43 PM Bin Meng wrote:
>> >>
>> >> From: Bin Meng
>> >>
>> >> The m
On Wed, Aug 10, 2022 at 7:20 PM Bin Meng wrote:
> On Wed, Aug 10, 2022 at 1:06 AM Marc-André Lureau
> wrote:
> >
> > Hi
> >
> > On Tue, Aug 9, 2022 at 8:43 PM Bin Meng wrote:
> >>
> >> From: Bin Meng
> >>
> >> The maximum number of wait objects for win32 should be
> >> MAXIMUM_WAIT_OBJECTS, no
On Wed, Aug 10, 2022 at 1:06 AM Marc-André Lureau
wrote:
>
> Hi
>
> On Tue, Aug 9, 2022 at 8:43 PM Bin Meng wrote:
>>
>> From: Bin Meng
>>
>> The maximum number of wait objects for win32 should be
>> MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.
>>
>> Fix the logic in qemu_add_wait_object(
Hi
On Tue, Aug 9, 2022 at 8:43 PM Bin Meng wrote:
> From: Bin Meng
>
> The maximum number of wait objects for win32 should be
> MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.
>
> Fix the logic in qemu_add_wait_object() to avoid adding
> the same HANDLE twice.
>
>
Please make that a separat
From: Bin Meng
The maximum number of wait objects for win32 should be
MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.
Fix the logic in qemu_add_wait_object() to avoid adding
the same HANDLE twice.
Signed-off-by: Bin Meng
---
Changes in v2:
- fix the logic in qemu_add_wait_object() to avoi