Re: [PATCH qemu] ui/gtk: Reuse input event slots for GdkEventTouch

2024-07-22 Thread Sergio Lopez Pascual
Marc-André Lureau writes: > Hi > > On Mon, Jul 22, 2024 at 3:58 PM Sergio Lopez Pascual wrote: > >> Marc-André Lureau writes: >> >> > Hi >> > >> > Adding Sergio in CC, who wrote that code. I don't have means to test it, >> > which also limits my understanding and ability to check this. >> > >>

Re: [PATCH qemu] ui/gtk: Reuse input event slots for GdkEventTouch

2024-07-22 Thread Marc-André Lureau
Hi On Mon, Jul 22, 2024 at 3:58 PM Sergio Lopez Pascual wrote: > Marc-André Lureau writes: > > > Hi > > > > Adding Sergio in CC, who wrote that code. I don't have means to test it, > > which also limits my understanding and ability to check this. > > > > On Sat, Jul 20, 2024 at 11:58 PM ~kathar

Re: [PATCH qemu] ui/gtk: Reuse input event slots for GdkEventTouch

2024-07-22 Thread Sergio Lopez Pascual
Marc-André Lureau writes: > Hi > > Adding Sergio in CC, who wrote that code. I don't have means to test it, > which also limits my understanding and ability to check this. > > On Sat, Jul 20, 2024 at 11:58 PM ~katharine_chui > wrote: > >> From: Katharine Chui >> >> There seems to be no guarante

Re: [PATCH qemu] ui/gtk: Reuse input event slots for GdkEventTouch

2024-07-22 Thread Marc-André Lureau
Hi Adding Sergio in CC, who wrote that code. I don't have means to test it, which also limits my understanding and ability to check this. On Sat, Jul 20, 2024 at 11:58 PM ~katharine_chui wrote: > From: Katharine Chui > > There seems to be no guarantee as to how GdkEventTouch.sequence > would p

[PATCH qemu] ui/gtk: Reuse input event slots for GdkEventTouch

2024-07-20 Thread ~katharine_chui
From: Katharine Chui There seems to be no guarantee as to how GdkEventTouch.sequence would progress https://docs.gtk.org/gdk3/struct.EventTouch.html In the case of steam gamescope session, touch input would increment the number every touch, resulting in all touch inputs after the 10th touch to g