Thanks for your answer, that'll help.
On 30/08/2023 13:49, Marc-André Lureau wrote:
Hi Antonio
On Wed, Aug 30, 2023 at 3:14 PM Antonio Caggiano
wrote:
Hi Marc-André,
I've been testing this, but I can't find where qemu_egl_display is set
when using sdl.
Whil ui/gtk.c sets that in gl_area_re
Hi Antonio
On Wed, Aug 30, 2023 at 3:14 PM Antonio Caggiano
wrote:
>
> Hi Marc-André,
>
> I've been testing this, but I can't find where qemu_egl_display is set
> when using sdl.
>
> Whil ui/gtk.c sets that in gl_area_realize, from my understanding there
> is no equivalent call in ui/sdl2-gl.c
>
Hi Marc-André,
I've been testing this, but I can't find where qemu_egl_display is set
when using sdl.
Whil ui/gtk.c sets that in gl_area_realize, from my understanding there
is no equivalent call in ui/sdl2-gl.c
Also, in which case SDL would use EGL, and is there a way to request
that (e.g
Hi Marc-André,
I've been testing this, but I can't find where qemu_egl_display is set
when using sdl.
Whil ui/gtk.c sets that in gl_area_realize, from my understanding there
is no equivalent call in ui/sdl2-gl.c
Also, in which case SDL would use EGL, and is there a way to request
that (e.g
From: Marc-André Lureau
virgl offers a few features that require to have access to the
underlying EGLDisplay. This is the case for the D3D texture sharing support.
The API callback is merged for virgl 1.0:
https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1113
Signed-off-by: M