Thanks for your quick reply.
On 1/15/21 8:17 PM, Richard Henderson wrote:
> On 1/15/21 7:11 AM, Cupertino Miranda wrote:
>>> On 11/11/20 10:17 AM, cupertinomira...@gmail.com wrote:
+/*
+ * The macro to add boiler plate code for conditional execution.
+ * It will add tcg_gen codes on
On 1/15/21 7:11 AM, Cupertino Miranda wrote:
>> On 11/11/20 10:17 AM, cupertinomira...@gmail.com wrote:
>>> +/*
>>> + * The macro to add boiler plate code for conditional execution.
>>> + * It will add tcg_gen codes only if there is a condition to
>>> + * be checked (ctx->insn.cc != 0). This macro
> On 11/11/20 10:17 AM, cupertinomira...@gmail.com wrote:
>> +/*
>> + * The macro to add boiler plate code for conditional execution.
>> + * It will add tcg_gen codes only if there is a condition to
>> + * be checked (ctx->insn.cc != 0). This macro assumes that there
>> + * is a "ctx" variable of t
On 11/11/20 10:17 AM, cupertinomira...@gmail.com wrote:
> +/*
> + * The macro to add boiler plate code for conditional execution.
> + * It will add tcg_gen codes only if there is a condition to
> + * be checked (ctx->insn.cc != 0). This macro assumes that there
> + * is a "ctx" variable of type "Di
From: Cupertino Miranda
Add the most generic parts of TCG constructions. It contains the
basic infrastructure for fundamental ARC features, such as
ZOL (zero overhead loops) and delay-slots.
Also includes hand crafted TCG for more intricate instructions, such
as vector instructions.
Signed-off-b