On 10.06.25 14:20, Daniel P. Berrangé wrote:
On Tue, Jun 10, 2025 at 03:30:24PM +0400, Marc-André Lureau wrote:
Hi
On Fri, Jun 6, 2025 at 11:16 AM Daniel P. Berrangé
wrote:
Apparently you cannot mix and match freely, it has a rather fixed set of
actually working values.
See here and relat
re:
https://gitlab.uni-freiburg.de/opensourcevdi/qemu/-/commit/859d500761b35cc785fcadd9d554a78712309e88
Feel free to merge it into your patches if you want.
Best regards,
Michael
Thanks,
Vivek
Best regards,
Michael
On 26.05.25 15:06, Michael Scherle wrote:
Great to see this patch making
bove the #endif, not after it. Sorry about that oversight!
Best regards,
Michael
On 26.05.25 15:06, Michael Scherle wrote:
Great to see this patch making progress.
I've tested it extensively, and unfortunately, I’ve noticed a memory
leak in surface_gl_create_texture_from_fd(). The memor
Great to see this patch making progress.
I've tested it extensively, and unfortunately, I’ve noticed a memory
leak in surface_gl_create_texture_from_fd(). The memory leak is hard to
see since the memory is owned by the gpu driver.
On Intel hardware, it's possible to observe the leak using:
ca