Re: Real-Time Fluid Dynamics for Games...

2005-02-21 Thread Alberto Santini
s. I think the solver of Navier-Stokes equations is a piece of cake(remember, it's patented): one page of code or less. :) I don't like the use of global in the callback functions of OpenGL. -- Regards, Alberto Santini <[EMAIL PROTECTED]> ha scritto nel messaggio news:[EM

Real-Time Fluid Dynamics for Games...

2005-02-20 Thread Alberto Santini
I ported a Jos Stam's demo about Fluid mech to check the difference of speed between C implementation and Python. I think I achieved good results with Python and there is space to improve, without to extend the program with C routine, I mean. -- Good hack, Alberto Santini