Re: [PyQt] setting a uniform value

2011-08-15 Thread Phil Thompson
On Sun, 14 Aug 2011 15:40:00 -0700, Josh Stratton wrote: > I really need to add an entire program? I'm passing a > QGLShaderProgram and QMatrix4x4 and getting an "argument doesn't > exist". Would an entire program really provide that much more > information? Yes, otherwise I wouldn't have asked

Re: [PyQt] setting a uniform value

2011-08-14 Thread Josh Stratton
I really need to add an entire program? I'm passing a QGLShaderProgram and QMatrix4x4 and getting an "argument doesn't exist". Would an entire program really provide that much more information? On Sun, Aug 14, 2011 at 2:45 PM, Phil Thompson wrote: > On Sun, 14 Aug 2011 13:14:20 -0700, Josh Stra

Re: [PyQt] setting a uniform value

2011-08-14 Thread Phil Thompson
On Sun, 14 Aug 2011 13:14:20 -0700, Josh Stratton wrote: > I'm getting type errors sending a QMatrixr4x4 to a QGLShaderProgram. > The program was taken from a C++ version of comparable code, but I'm > assuming I need to do something more on the pyqt side to get the value > passed over correctly?

[PyQt] setting a uniform value

2011-08-14 Thread Josh Stratton
I'm getting type errors sending a QMatrixr4x4 to a QGLShaderProgram. The program was taken from a C++ version of comparable code, but I'm assuming I need to do something more on the pyqt side to get the value passed over correctly? objToWorld = QMatrix4x4() flatShader.setUniformValue("objToWorld",