Thanks for all !
2013/4/14
> Hi,
>
> I'd like to point out that, realistically, the QGraphicsView framework
> is obsolete. Yes, it may still be around a while.
> But: The new OpenGL based QtQuick 2.0 graphics stack is way better.
>
> I'm in the process of porting a C++ application from QGraphic
Hi,
I'd like to point out that, realistically, the QGraphicsView framework
is obsolete. Yes, it may still be around a while.
But: The new OpenGL based QtQuick 2.0 graphics stack is way better.
I'm in the process of porting a C++ application from QGraphicsView
to QtQuick 2.0, which used a lot of c
Sure! My solution is below.
from math import sqrt
from sys import argv
from PyQt4.Qt import QApplication
from PyQt4.QtCore import QPoint, QPointF, Qt
from PyQt4.QtGui import (
QColor,
QGraphicsItem,
QGraphicsView,
QGraphicsScene,
QPainterPath,
)
class View(QGraphicsView):
Hello,
can you give your solution ?
Christophe.
2013/4/14 Tom Brown
> Ah! I found the QGraphicsView.mapToScene() method. This solved my problem.
>
> Thanks!
> Tom
>
>
> On Sat, Apr 13, 2013 at 6:06 PM, Tom Brown wrote:
>
>> I've found that this problem isn't specific to a bezier curve. If I
>
Ah! I found the QGraphicsView.mapToScene() method. This solved my problem.
Thanks!
Tom
On Sat, Apr 13, 2013 at 6:06 PM, Tom Brown wrote:
> I've found that this problem isn't specific to a bezier curve. If I change
> the curve to a straight line, I observe the same problem. So, I would think
>
I've found that this problem isn't specific to a bezier curve. If I change
the curve to a straight line, I observe the same problem. So, I would think
that it has something to do with the way I'm setting up the view.
Any ideas would be appreciated.
Thanks!
Tom
On Sat, Apr 13, 2013 at 5:15 PM, T
I've created a simple application (see below) that draws a bezier curve. I
want to give the user the ability to select the curve so they can move it
around. However, I'm having trouble selecting the curve in an intuitive
fashion. When I click on the curve, the point I click on is actually far
away