Quoting Håkon Bertheussen <[EMAIL PROTECTED]>:
Hi,
I'm just getting started with PyQt, trying to implement a fairly complex
widget in python. Unfortunately, it cannot easily be painted using
higher level drawing primitives, meaning that I have to set individual
pixels. I realize that this obvio
On Wednesday 07 May 2008 18:59:33 Roberto Alsina wrote:
> >
> > def paintEvent(self, event):
> > canvas = QtGui.QImage(event.rect().size(),
> >QtGui.QImage.Format_RGB32)
> > for i in xrange(0, canvas.height()):
> > for j in xrange(
On Wednesday 07 May 2008 20:16:25 Håkon Bertheussen wrote:
> Hi,
>
> I'm just getting started with PyQt, trying to implement a fairly complex
> widget in python. Unfortunately, it cannot easily be painted using
> higher level drawing primitives, meaning that I have to set individual
> pixels. I rea
On Thu, 2008-05-08 at 01:16 +0200, Håkon Bertheussen wrote:
> Hi,
>
> I'm just getting started with PyQt, trying to implement a fairly complex
> widget in python. Unfortunately, it cannot easily be painted using
> higher level drawing primitives, meaning that I have to set individual
> pixels. I r
Hi,
I'm just getting started with PyQt, trying to implement a fairly complex
widget in python. Unfortunately, it cannot easily be painted using
higher level drawing primitives, meaning that I have to set individual
pixels. I realize that this obviously has a lot of overhead compared to
a C++ impl