Re: games/godot: add initial gamecontroller support

2022-04-15 Thread Thomas Frohwein
I updated the gamecontroller diff for our current version (3.4.4) and added op@'s suggestions. This works with XBox {360,One} controllers. Others so far not tested. You can test controller detection simply by running `$ godot`. If the controller is detected, a line like this should appear: joypad

Re: games/godot: add initial gamecontroller support

2021-11-01 Thread Omar Polo
Thomas Frohwein writes: > Hi, > > This diff adds gamecontroller support to Godot. The code is largely > based on sdl2 and fit into Godot's framework. Hello :) As you know, I can't really do a runtime test (my ps3 gamepad is not supported :/) but the least I can do is provide some feedbacks on t

games/godot: add initial gamecontroller support

2021-11-01 Thread Thomas Frohwein
Hi, This diff adds gamecontroller support to Godot. The code is largely based on sdl2 and fit into Godot's framework. This is generally functioning with an XInput/XBox 360 controller with several games. The following is a list of limitations at this point that will need more refinement, but that