I updated the gamecontroller diff for our current version (3.4.4) and
added op@'s suggestions. This works with XBox {360,One} controllers.
Others so far not tested. You can test controller detection simply by
running `$ godot`. If the controller is detected, a line like this
should appear:
joypad
Thomas Frohwein writes:
> Hi,
>
> This diff adds gamecontroller support to Godot. The code is largely
> based on sdl2 and fit into Godot's framework.
Hello :)
As you know, I can't really do a runtime test (my ps3 gamepad is not
supported :/) but the least I can do is provide some feedbacks on t
Hi,
This diff adds gamecontroller support to Godot. The code is largely
based on sdl2 and fit into Godot's framework.
This is generally functioning with an XInput/XBox 360 controller with
several games. The following is a list of limitations at this point
that will need more refinement, but that