On Thu, Jan 21, 2021 at 12:05:59PM -0700, Thomas Frohwein wrote:
> On Sat, Jan 09, 2021 at 10:46:17AM -0700, Thomas Frohwein wrote:
> > Hi,
> >
> > The next stepping stone in my project to improve out-of-the-box
> > gamecontroller support.
>
> Haven't gotten much feedback since I sent this out. B
On Sat, Jan 09, 2021 at 10:46:17AM -0700, Thomas Frohwein wrote:
> Hi,
>
> The next stepping stone in my project to improve out-of-the-box
> gamecontroller support.
Haven't gotten much feedback since I sent this out. Below is a slightly
adjusted diff that generates the GUID in BSD_JoystickOpen ra
Hi,
The next stepping stone in my project to improve out-of-the-box
gamecontroller support.
Background: On other platforms (Linux, MacOSX), SDL2 uses a GUID for
gamecontrollers combined with a database [1] to provide the default
button/axis mappings. This hasn't worked on OpenBSD (or apparently a