Re: update games/unknown-horizons to latest git commit

2024-01-19 Thread Thomas Frohwein
On Fri, Jan 19, 2024 at 09:51:55AM -0500, Daniel Dickman wrote: [...] > > Tested and builds and works, but I'm getting a slightly different PLIST. > > What is the PLIST difference you're seeing? Just a few files that aren't necessary for game execution: --- pkg/PLIST.orig Thu Jan 18 21:28

Re: update games/unknown-horizons to latest git commit

2024-01-19 Thread Daniel Dickman
On Thu, 18 Jan 2024, Thomas Frohwein wrote: > On Thu, Jan 18, 2024 at 01:25:35PM -0500, Daniel Dickman wrote: > > The latest upstream commit drops legacy Python 2 support code. > > Interesting that they are refactoring this much while the project goal > seems to be the move to a Godot4-based engi

Re: update games/unknown-horizons to latest git commit

2024-01-18 Thread Thomas Frohwein
On Thu, Jan 18, 2024 at 01:25:35PM -0500, Daniel Dickman wrote: > The latest upstream commit drops legacy Python 2 support code. Interesting that they are refactoring this much while the project goal seems to be the move to a Godot4-based engine [1]. > Following this update we can drop the RDEP o