I've added a README with an example use of the SDL_GAMECONTROLLERCONFIG env
var because I've got repeated questions off list.
On Sun, Mar 11, 2018 at 12:14:32PM +, Stuart Henderson wrote:
> On 2018/03/01 19:52, Thomas Frohwein wrote:
> > Index: src/video/SDL_egl.c
> ..
> > +
> > +++#elif def
On 2018/03/01 19:52, Thomas Frohwein wrote:
> Index: src/video/SDL_egl.c
..
> +
> +++#elif defined(__OpenBSD__)
> +++#define DEFAULT_OGL "libGL.so"
> +++#define DEFAULT_EGL "libEGL.so"
> +++#define DEFAULT_OGL_ES2 "libGLESv2.so"
> +++#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
> +++#define DEFAULT
It looks like the patch for sdl2 and sdl2-image got commingled.
After separating them out, they applied successfully and
everything seems to be OK.
I tested with games/manaplus, games/scummvm, and
emulators/retroarch and didn't see any regressions.
--
Bryan
On 2018-03-10 10:16:48, Thomas Frohwe
Ping... and double-ping for the sdl2-image security fix
On Thu, Mar 01, 2018 at 07:52:03PM -0800, Thomas Frohwein wrote:
> Hi,
>
> Here the diff for updating both sdl2 and sdl2-image. Note that sdl2-image is a
> security update for some buffer overflows and crashes by maliciously-crafted
> data (