yeah, just tested the frontend now and the choppyness happens with sdl
audio, changing to qtmultimedia is not choppy but has several cuts.
changing the display driver from opengl to software (qt) makes the
audio issue go away for me, but I'm not sure how to solve this since I actually
don't use mg
Ricardo Mestre writes:
> Hi,
>
> Here's an update to mgba 0.9.0, full changelog on [0], tested a couple of gam
> es
> on amd64.
>
> Doesn't seem to depend on GLU/avresample anymore, comments, OK?
I'm noticing really choppy audio in the Qt frontend (but not in the SDL
frontend). Do you hear it too?
Hi,
Here's an update to mgba 0.9.0, full changelog on [0], tested a couple of games
on amd64.
Doesn't seem to depend on GLU/avresample anymore, comments, OK?
[0] https://mgba.io/2021/03/28/mgba-0.9.0/
Index: Makefile
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RCS file: