Re: games/dmagnetic: patch to 0.32

2021-07-22 Thread dettus
Hello again. Sorry, it is getting late.. What I meant to type was "Hope you like it!" My apologies. Additional apologies for sending a follow-up email... The other one just turned out very rude... Thomas On 7/23/21 12:56 AM, dettus wrote: Hi! My project dMagnetic got to re

games/dmagnetic: patch to 0.32

2021-07-22 Thread dettus
Hi! My project dMagnetic got to release 0.32. This is the patch to update the ports tree. I also took the liberty of attaching the changelog from the Debian release. How you like it! Thomas diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index 370c4a51bf5..8929d6bcffe 100

games/dmagnetic: update to release 0.31

2021-06-23 Thread dettus
Hello. You guys switched from CVS to GIT? Okay. I am not sure what the proper way of updating ports is now, so I took the liberty of creating a patch for you. Hope you like it. Anyways, the changelog is as followed:   * New input formats: NIB and 2MG   * Improved Sixel mode   * New -dumpmag

games/dMagnetic 0.25 -> 0.26 (Now it can load Amstrad CPC binaries)

2020-10-31 Thread dettus
Hello. My project dMagnetic saw release 0.26. With this one, it is possible to play the original Amstrad CPC releases of "The Pawn", "The Guild of Thieves", "Jinxter" and "Corruption". I took the liberty of updating the port for OpenBSD. Please find the patch attached to this Email. Hopefully

games/dmagnetic release 0.22 -> 0.23

2020-06-07 Thread dettus
Hello. dMagnetic just saw release 0.23, and I took the liberty of creating a new patch for the OpenBSD ports. I attached it to this email, pending your approval. Thomas --- Makefile.orig 2020-06-08 08:03:15.018947037 +0200 +++ Makefile 2020-06-08 08:03:15.022919169 +0200 @@ -1,6 +1,6 @@ #

games/dmagnetic: Update from 0.18 to 0.19

2019-12-27 Thread dettus
Hello. Today is the day where I released dMagnetic 0.19. It is now possible to run the original MS-DOS binaries natively on the Interpreter, including the much better looking graphics. Additionally, the random number generator was given an overhaul, which allows for a completely different

games/dMagnetic Update from 0.16 to 0.17

2019-07-28 Thread dettus
Hello. Today I released dMagnetic Version 0.17. Attached to this Email is the patch for the port games/dmagnetic. Please enjoy! Thomas --- Makefile.orig 2019-07-28 12:02:29.688172621 +0200 +++ Makefile 2019-07-28 12:02:29.700177218 +0200 @@ -1,6 +1,6 @@ -# $OpenBSD: Makefile,v 1.3 2019/

games/dMagnetic update to release 0.16

2019-07-17 Thread dettus
Hello. So, release 0.16 of dMagnetic happened, and I took the liberty of updating the port. You find it attached to this Email! Thomas --- games/dmagnetic/Makefile.orig 2019-07-17 21:47:36.760812888 +0200 +++ games/dmagnetic/Makefile 2019-07-17 21:49:35.826263091 +0200 @@ -1,6 +1,6 @@ -#

Re: new port games/dMagnetic (you helped me. Now what?)

2019-06-15 Thread dettus
? anyways, my port is still at http://www.github.com/dettus/ports_and_packages, and pointing towards release 0.14. It takes at least two OpenBSD developers to add a new port to the tree: one to actually make the commit and another to give an ok (effectively, sign-off) for it. Of course, more than one

Re: new port games/dMagnetic (you helped me. Now what?)

2019-05-30 Thread dettus
r" ;) I already updated the info in my github repository. https://github.com/dettus/ports_and_packages/tree/master/OpenBSD/games/dmagnetic As far as I can tell, it has not made its way into OpenBSD's cvs repository yet, so that should be fine. Thomas

Re: new port games/dMagnetic (help me, please)

2019-05-21 Thread dettus
On 5/22/19 2:21 AM, Brian Callahan wrote: Attached is a slightly tweaked tarball based on that public repo. The port was mostly good; I just made small adjustments to bring things into our standard conventions (like, not starting COMMENT with a capital letter or an indefinite article).

Re: new port games/dMagnetic (help me, please)

2019-05-21 Thread dettus
our input gets me closer. In other words: THANK YOU SO SO MUCH!!! I definitely will work in the changes you suggested. They are very good. As for the VCS: I am currently hosting the source on github, albeit in a private repository. I will make it public soon. For the ports, I have created a public re

games/dMagnetic: New port for dMagnetic - A Magnetic Scrolls Interpreter (Help needed)

2019-05-19 Thread dettus
Hello. My name is Thomas Dettbarn. Currently, I am working on dMagnetic, a Magnetic Scrolls Interpreter. Being a fan of OpenBSD, I would be thrilled to see this game make it into your ports, so I took the liberty of creating a crude version of a port myself. (It is the one attached to this mail)