Re: update games/taisei to 1.4

2023-09-09 Thread Lucas
Omar Polo wrote: > taisei 1.4 was released yerstady. It's a major release with lots of > things changed. lot of good stuff :-) > > it needs two new LDEP that i've mailed separateadly: graphics/shaderc > and spirv-cross. > > I had to patch koishi (their coroutine library) to use MAP_STACK, > ot

Re: [new] graphics/shaderc; new dep for games/taisei update

2023-09-09 Thread Lucas
Omar Polo wrote: > games/taisei latest version (1.4) needs shaderc and spirv-cross > (separate mail). > > had to patch a bit the CMake files to not use the bundled dependencies > and to not run git & co. Some patches were inspired by the freebsd' > port, but had to tweak more as, for e.g., we do

aarch64 bulk build report

2023-09-09 Thread phessler
bulk build on arm64.ports.openbsd.org started on Thu Sep 7 00:47:57 MDT 2023 finished at Sat Sep 9 13:14:42 MDT 2023 lasted 2D12h26m done with kern.version=OpenBSD 7.3-current (GENERIC.MP) #2243: Sun Sep 3 14:44:50 MDT 2023 built packages:11503 Sep 7:3734 Sep 8:2235 Sep 9:5533 critical path m

Re: games/devilutionx - unbreak on arm64

2023-09-09 Thread Lucas Raab
On Sat, Sep 09, 2023 at 12:19:28AM +0200, Christian Weisgerber wrote: > Lucas Raab: > > > Currently, devilutionx is broken on arm64 with an immediate crash. Setting > > USE_NOBTCFI=Yes allows it to run there and still compiles/runs on amd64 as > > well. > > It would be interesting to figure out w

Re: [new] textproc/vgrep

2023-09-09 Thread Omar Polo
On 2023/09/09 23:51:20 +0800, lux wrote: > Github: https://github.com/vrothberg/vgrep > > The built-in grep command in OpenBSD is currently not supported, but it > works well with git-grep and ripgrep. I have tested it on AMD64 7.3 and > it works fine for me. Haven't tried the port, but have you

[new] textproc/vgrep

2023-09-09 Thread lux
Hi ports@, vgrep is a pager for grep, git-grep, ripgrep and similar grep implementations, and allows for opening the indexed file locations in a user-specified editor such as vim or emacs. vgrep is inspired by the ancient cgvg scripts but extended to perform further operations such as listing st

Re: patch: have portroach notice us of new auto*

2023-09-09 Thread Antoine Jacoutot
On Sat, Sep 09, 2023 at 02:12:55PM +0200, Antoine Jacoutot wrote: > On Sat, Sep 09, 2023 at 02:03:40PM +0200, Marc Espie wrote: > > Very straightforward. > > I don't understand the empty PORTROACH. Ah got it, I was confused by the different versions. I though that was autoconf only. > > > > >

Re: patch: have portroach notice us of new auto*

2023-09-09 Thread Antoine Jacoutot
On Sat, Sep 09, 2023 at 02:03:40PM +0200, Marc Espie wrote: > Very straightforward. I don't understand the empty PORTROACH. > > Okay ? > > Index: autoconf/Makefile.inc > === > RCS file: /cvs/ports/devel/autoconf/Makefile.inc,v > re

patch: have portroach notice us of new auto*

2023-09-09 Thread Marc Espie
Very straightforward. Okay ? Index: autoconf/Makefile.inc === RCS file: /cvs/ports/devel/autoconf/Makefile.inc,v retrieving revision 1.8 diff -u -p -r1.8 Makefile.inc --- autoconf/Makefile.inc 11 Mar 2022 18:49:37 - 1.

update games/taisei to 1.4

2023-09-09 Thread Omar Polo
taisei 1.4 was released yerstady. It's a major release with lots of things changed. lot of good stuff :-) it needs two new LDEP that i've mailed separateadly: graphics/shaderc and spirv-cross. I had to patch koishi (their coroutine library) to use MAP_STACK, otherwise it crashes at the start of

[new] graphics/spirv-cross; new dep for games/taisei update

2023-09-09 Thread Omar Polo
This is the other new dependency for the next games/taisei update (graphics/shaderc was mailed separateadly.) I don't know much (i.e. nothing) about spirv-* tools & co, but this was needed and now games/taisei is happy. ok to import? spirv-cross.tar.gz Description: GNU Zip compressed data

[new] graphics/shaderc; new dep for games/taisei update

2023-09-09 Thread Omar Polo
games/taisei latest version (1.4) needs shaderc and spirv-cross (separate mail). had to patch a bit the CMake files to not use the bundled dependencies and to not run git & co. Some patches were inspired by the freebsd' port, but had to tweak more as, for e.g., we don't seem to have libraries lik

REMOVE games/prboom-plus

2023-09-09 Thread Lucas de Sena
PrBoom+ development had long moved from SourceForge to Github[1][2], so the ports include an old version of the source engine. The development, however has been discontinued in June this year; a last maintainer version (v2.6.66) has been released; and the Github repository has been archived:[3] >

mips64 bulk build report

2023-09-09 Thread visa
bulk build on octeon.ports.openbsd.org started on Tue Aug 29 15:51:42 UTC 2023 finished at Fri Sep 8 14:24:39 UTC 2023 lasted 10D22h32m done with kern.version=OpenBSD 7.3-current (GENERIC.MP) #1358: Tue Aug 29 04:02:34 MDT 2023 built packages:9210 Aug 29:1550 Aug 30:1200 Aug 31:635 Sep 1:551 Sep