On Fri, Aug 31 2018, Brian Callahan wrote:
> Hi ports --
>
> Attached is an update for devel/cmocka.
>
> Not too much from upstream, this is the entirety of the ChangeLog:
> Wed Aug 29 2018 Andreas Schneider
> * cmocka version 1.1.2
> * Added function to filter tests (cmocka_set_test_filt
* Charlene Wendling [2018-08-31 23:29]:
> On Fri, 31 Aug 2018 23:19:54 +0200
> Landry Breuil wrote:
>
> > On Fri, Aug 31, 2018 at 10:48:19PM +0200, vincent delft wrote:
> > > Hello,
> > >
> > > I'm using -current and since few days, maybe the new release of
> > > Libreoffice (6.1.0.3), I'm no mo
Brian Callahan wrote:
> > OK?
>
> Still not sure why you have an aversion to hosting your own tarball,
> seeing as two developers (at least on the mailing lists) have asked
> you to do so.
For the same reasons I didn't want to maintain it. Maintaining a mirror
takes time and upkeep I don't want to
Hi,
claws-mail released a few days ago a new version. The most important
thing in the changelog portwise is
* nettle is now required, following removal of libcrypt from glibc
so we can remove our main patch now.
I'm looking for testers, so if you use claws-mail, please try this
diff! I've been r
Hi @ports.
I've added math/z3 as a LIB_DEPENDS to lang/solidity in openbsd-wip. It seems
that libz3 is not setup correctly?
Here's my attempt to fix it. Does that make sense?
Cheers,
Fabian
diff --git a/math/z3/Makefile b/math/z3/Makefile
index c20e714d0ee..0354d957fe9 100644
--- a/math/z3/Mak
Hi ports --
Attached is a new port, games/endless-sky. Endless Sky is a space
exploration and combat game similar to Escape Velocity. It is like
games/spacetrader but far more complex.
The game was originally ported be feinerer@ about 2 years ago but no one
picked it up. This new port is bas
On Mon, Sep 03 2018, Brian Callahan wrote:
> On 08/16/18 23:09, Brian Callahan wrote:
>> Hi ports --
>>
>> Looking for mono gurus here. I am trying to port something written in
>> C# that is supported by mono. According to the port-modules manual
>> page, MODULES=lang/mono has a variable called MO
On 08/16/18 23:09, Brian Callahan wrote:
Hi ports --
Looking for mono gurus here. I am trying to port something written in
C# that is supported by mono. According to the port-modules manual
page, MODULES=lang/mono has a variable called MODMONO_NANT, which adds
devel/nant to the BUILD_DEPEN
On 09/03/18 15:30, Fabian Raetz wrote:
On Fri, Aug 31, 2018 at 05:38:53PM -0400, Brian Callahan wrote:
On 08/31/18 12:25, Fabian Raetz wrote:
On Fri, Aug 31, 2018 at 02:40:26PM +0200, Raphael Graf wrote:
Hi Fabian
On 08/31/18 02:00, Fabian Raetz wrote:
On Thu, Aug 30, 2018 at 06:49:34PM -0
On 09/01/18 02:50, Tom Murphy wrote:
Hi,
Since games/ezquake was accepted, the final 3.1 version has since
come out. I've asked upstream to please provide a source tarball as
part of the release, and they did get back to me but haven't
done so yet. So here's a patch to get 3.1 built using G
On 09/01/18 02:50, Tom Murphy wrote:
Hi,
Since games/ezquake was accepted, the final 3.1 version has since
come out. I've asked upstream to please provide a source tarball as
part of the release, and they did get back to me but haven't
done so yet. So here's a patch to get 3.1 built using G
On 09/01/18 01:04, Jason Valencia wrote:
Attached is a newer version addressing some of your comments.
2018.07.21-git is not a valid version number.
I've changed the version from 2018.07.21-git to 2018.07.18, dropping
-git and moving the date to the latest change made to any of the files
use
On Fri, Aug 31, 2018 at 05:38:53PM -0400, Brian Callahan wrote:
>
> On 08/31/18 12:25, Fabian Raetz wrote:
> > On Fri, Aug 31, 2018 at 02:40:26PM +0200, Raphael Graf wrote:
> > > Hi Fabian
> > >
> > > On 08/31/18 02:00, Fabian Raetz wrote:
> > > > On Thu, Aug 30, 2018 at 06:49:34PM -0400, Brian C
On 09/03/18 11:28, Charlene Wendling wrote:
Hi Tim, ports,
The game builds fine on a fresh amd64 vm.
I played it on my own machine for several games without any crashes or
other issues. Fun but unforgiving game :)
Committed, thanks!
~Brian
Charlène.
On Sun, 02 Sep 2018 19:42:13 -0400
t
On 09/03/18 10:16, Giovanni Bechis wrote:
> Hi,
> after the update to libreoffice-6.1.0.3v0 I have some issues with Libreoffice.
> The first one has been spotted on a different thread (crash on pdf print),
> the second one is the following:
> If I create a new file it's created with the correct uma
Ups, forgot to add ports@
Tested on amd64:
Build: OK
port-lib-depends-check: OK
portcheck: OK
Cheers.
2018-09-03 12:46 GMT-03:00 Elias M. Mariani :
> Tested on amd64:
> Build: OK
> port-lib-depends-check: OK
> portcheck: OK
>
> Cheers.
> Elias.
>
> 2018-09-03 5:39 GMT-03:00 Rafael Sadowski :
>> A
Hi Tim, ports,
The game builds fine on a fresh amd64 vm.
I played it on my own machine for several games without any crashes or
other issues. Fun but unforgiving game :)
Charlène.
On Sun, 02 Sep 2018 19:42:13 -0400
trondd wrote:
> Another update with piles of changes. Too much to list but
On Mon, Sep 03, 2018 at 03:08:46PM +0200, Solene Rapenne wrote:
> "Gonzalo L. Rodriguez" wrote:
> > Hallo,
> >
> > stsp@ point a gun on me (;) and asked about a port for this backup software.
> >
> > OK? Comments? Test?
> >
> > Cheers.-
>
> Hello,
>
> Port looks fine except this, reported by
On Mon, Sep 03, 2018 at 04:33:08PM +0200, Alexander Bluhm wrote:
> It is a problem with seamrie@'s tgz. privsep port is not allowed
> to read the content.
>
> drwxr-x--- 2 bluhmbluhm0 Aug 1 11:34 xssstate
> -rw-r- 1 bluhmbluhm 110 Jul 25 13:08 xssstate/distinfo
On Mon, Sep 03, 2018 at 04:13:17PM +0200, Klemens Nanni wrote:
> Do you run without PORTS_PRIVSEP? Does it work for anybody else?
It is a problem with seamrie@'s tgz. privsep port is not allowed
to read the content.
drwxr-x--- 2 bluhmbluhm0 Aug 1 11:34 xssstate
-rw-r- 1 bl
Hello ports@,
Below is an update to the table_sqlite(5) man page from the
opensmtpd-extras package to reflect the new syntax of OpenSMTPD and
clarifications and example usage of query_addrname and query_userinfo.
I am still figuring out how to use the remaining 3 queries in the TODO
section.
Than
On Wed, Aug 01, 2018 at 11:41:02AM +0200, Sebastien Marie wrote:
> Here a port of xssstate, a suckless tool:
> https://tools.suckless.org/x/xssstate
I wonder why the suckless community uses unicode 'e2 80 90 HYPHEN'
instead of ASCII '-' in their readme :-)
Use $V in DISTNAME to avoid redundancy.
On Mon, Sep 03, 2018 at 04:13:17PM +0200, Klemens Nanni wrote:
> Not sure what's wrong but this port fails in the extract target already.
> All other ports are fine.
>
> $ make -djm extract
> [...]
> ===> Extracting for xssstate-1.1
> [44423] Process 3995 (/tmp/pobj/xsssta
On 09/03/18 16:13, Marc Espie wrote:
> On Mon, Sep 03, 2018 at 03:54:26PM +0200, Solene Rapenne wrote:
>> works on intel GPU
>>
>> I felt some audio delay of ~300ms in the game and in the menu, it's rather
>> annoying especially in this kind of game.
>
> Last time I got fretsonfire to work, it was
On Mon, Sep 03, 2018 at 03:54:26PM +0200, Solene Rapenne wrote:
> works on intel GPU
>
> I felt some audio delay of ~300ms in the game and in the menu, it's rather
> annoying especially in this kind of game.
Last time I got fretsonfire to work, it was crap anyway. Most features
vital to Guitar H
Not sure what's wrong but this port fails in the extract target already.
All other ports are fine.
$ make -djm extract
[...]
===> Extracting for xssstate-1.1
[44423] Process 3995 (/tmp/pobj/xssstate-1.1/.extract_done) exited with
status 0.
[44423] Running
Brian Callahan wrote:
>
> On 08/31/18 04:38, Martijn van Duren wrote:
> > So here's an updated diff that's been tried and tested.
> > I placed a comment in both the Makefile and the DESCR so that both users
> > and future ports maintainers see that it might not work on every system.
> >
> > OK?
>
ping
On Wed, Aug 01, 2018 at 11:41:02AM +0200, Sebastien Marie wrote:
> Hi,
>
> Here a port of xssstate, a suckless tool:
> https://tools.suckless.org/x/xssstate
>
> From DESCR:
> This is a simple utility to get the state of the X screensaver
> extension.
> These states include the
"Gonzalo L. Rodriguez" wrote:
> Hallo,
>
> stsp@ point a gun on me (;) and asked about a port for this backup software.
>
> OK? Comments? Test?
>
> Cheers.-
Hello,
Port looks fine except this, reported by portcheck(1)
manual pages should go under ${PREFIX}/man/ rather than under
${PREFIX}/sh
Hallo,
stsp@ point a gun on me (;) and asked about a port for this backup software.
https://github.com/gob-backup/gob
From the README:
gob is a block-based backup utility in pure C. It tries to be as simple as
possible while doing everything necessary to create deduplicated backups. To
do so
Anyone?
On Mon Aug 06, 2018 at 06:35:27AM +0200, Rafael Sadowski wrote:
> Hi All,
>
> please find attached libkdcraw-kf5-17.12.3. No conflicts and no
> consumers so far. I add -kf5 as prefix to avoid PKGNAME conflict with KDE
> libkdcraw.
>
> Information for inst:libkdcraw-kf5-17.12.3
>
> Comme
Hi,
after the update to libreoffice-6.1.0.3v0 I have some issues with Libreoffice.
The first one has been spotted on a different thread (crash on pdf print),
the second one is the following:
If I create a new file it's created with the correct umask, if I save the same
file a
second time the wrong
OK rsadowski@
On Fri Aug 31, 2018 at 04:44:35PM -0300, Elias M. Mariani wrote:
> Sorry for pinging,
> Just a small change to the README of qbittorrent-nox, tweak from
> Charlene Wendling.
>
> Cheers.
> Elias.
>
> 2018-08-28 16:34 GMT-03:00 Elias M. Mariani :
> > Separate ports sharing the same p
On Sun, Sep 02, 2018 at 04:35:12PM -0700, Ayaka Koshibe wrote:
> Thanks, will fix it but won't trouble the list with the giant diff again...
Sure.
> > Does Python 3 work or is Python 2 required? That's stuff for a separate
> > diff but I prefer ports to make it more obvious why a particular versio
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