Hi Ryan,
>I am curious if the issue can be reproduced by
>another user in Gnome other than myself.
Just for the sake of it I got quakespasm going (just
using `pkg_add') and was unable to reproduce your
menu bugs in GNOME.
Please note that this was my first time running
quakespasm but it seemed
Lots of fixes in this, plus Attribute::Params::Validate moved to its
own distribution, so that module is no longer in the ports tree.
https://metacpan.org/changes/distribution/Params-Validate
However, all tests pass, as to those for the reverse dependencies.
(Considered just committing this, but
On Sun, Dec 04, 2016 at 12:43:33PM +0100, Solène Rapenne wrote:
> Le 2016-12-02 19:46, Ryan Freeman a écrit :
> >I wish I had noticed this sooner when the update was posted...
> >
> >For whatever reason, certain applications with SDL2 2.0.5 are receving
> >duplicate keyboard events. Mouse seems un
Le 2016-12-05 14:36, Adam Wolk a écrit :
On Mon, Dec 05, 2016 at 01:59:34PM +0100, Sol??ne Rapenne wrote:
Le 2016-12-03 19:56, Adam Wolk a ??crit??:
>
> Hi,
>
> first of thanks for the port. The game works great.
>
> Some nitpicks:
> - The dependency should be devel/premake4 according to the ot
On Mon, Dec 05, 2016 at 01:59:34PM +0100, Sol??ne Rapenne wrote:
> Le 2016-12-03 19:56, Adam Wolk a ??crit??:
> >
> > Hi,
> >
> > first of thanks for the port. The game works great.
> >
> > Some nitpicks:
> > - The dependency should be devel/premake4 according to the other
> > thread;
> > - I
Le 2016-12-03 19:56, Adam Wolk a écrit :
Hi,
first of thanks for the port. The game works great.
Some nitpicks:
- The dependency should be devel/premake4 according to the other
thread;
- I am not sure about the license for this port. The game ships 22
license
files. Some of them seem b