YES!
I've been too lazy to see about importing this, but I know there
are some people out there who would/will be more likely to use
OpenBSD if Rexx was there. Cool... And thanks for this. I'll
test it soon.
-STeve Andre'
On 01/13/15 19:09, Richard wrote:
Attached is a new port of t
This updates Scintilla and SciTE to the latest version.
Most of this diff is from Michael Warmuth-Uhl
, tested on amd64 by me. I'm
dropping MAINTAINER since I rarely use SciTE anymore.
I plan to commit this in a couple days unless I hear objections.
Thanks,
Jeremy
Index: scintilla/Makefile
===
games/lugaru
Lugaru HD.
Lugaru (pronounced Loo-GAH-roo) is the predecessor to Overgrowth. It is a
DRM-free, third-person action game available for Mac, Windows, and Linux.
The main character, Turner, is an anthropomorphic rebel bunny rabbit
with impressive combat skills. In his quest to find thos
Adam Wolk writes:
> All in all, any pointers greatly appreciated - especially for handling
> stuff like git submodule initialization in the port itself (when using
> GH_, should I?):
> git submodule update --init
You could consider splitting the submodule out into its own port and
then not both
Attached is a new port of documentation for the Regina-REXX scripting
language.
Regina REXX was originally written by Anders Christensen of NTNU,
Trondheim, Norway but is currently being maintained by Mark Hessling.
http://regina-rexx.sourceforge.net/
Richard Narron
$cat pkg/DESCR
Regina
Attached is a new port of the Regina-REXX 3.9.0 scripting language.
http://regina-rexx.sourceforge.net/
Since this is my first published port, comments are welcome!
I will soon publish the regina-rexx-docs port containing a pdf for the
language reference.
Richard
$cat pkg/DESCR
Hi ports@,
Is anyone working on a port for falltergeist?
- https://github.com/alexeevdv/falltergeist
- https://falltergeist.org/ (official home page)
This is an open source re-implementation of the Fallout 2 engine which
can run both the Fallout 1 & Fallout 2 games if provided with the
original
On 2015/01/13 20:39, Bruno Flueckiger wrote:
> On 05.01.2015 22:14, Stuart Henderson wrote:
> >On 2015/01/05 20:55, Bruno Flueckiger wrote:
> >>1. The port is a daemon. And a daemon needs a rc.d script. So I've
> >>created one according to
> >>http://www.openbsd.org/faq/ports/specialtopics.html#RcS
Here's a basic port of ntimed, Poul-Henning Kamp's "preview/early-acces/
alpha/buzzword-of-the-times release of a new FOSS project written
to gradually take over the world of networked timekeeping."
So far, it's just a very basic NTP client.
See http://phk.freebsd.dk/time/ for the story.
I'm not
On 1/13/15, Landry Breuil wrote:
[snip]
> so fixed this way in my git repo:
>
> http://cgit.rhaalovely.net/mozilla-firefox/commit/?h=release&id=41cef5a7e563083c40cb52f8c764f10ef32bfe8b
>
> Thx for the testing!
You are the one doing the real hard work.
Much appreciated!
--patrick
Hi ports@,
This is my first port so bring in your favourite flame-thrower to the
party.
This port has a very active upstream which is really open to taking up
pull requests.
In case you notice any problems with the software itself - feel free to
ping me in order
to propagate it up to the develope
On Tue, Jan 13, 2015 at 09:28:31PM +0100, Rafael Sadowski wrote:
> On Fri Jan 02, 2015 at 08:30:40PM +0100, Rafael Sadowski wrote:
> > Hi ports@,
> >
> > new Qt4 image viewer application. -- http://www.nomacs.org/
> > Tested with tons images on amd64. Comments, Ok?
> >
> > Regards, Rafael
> >
>
On Tue, Jan 13, 2015 at 12:04:49PM -0800, patrick keshishian wrote:
> On 1/12/15, patrick keshishian wrote:
> > On 1/12/15, Landry Breuil wrote:
> >> On Mon, Jan 12, 2015 at 02:00:02PM -0800, patrick keshishian wrote:
> >>> On 1/12/15, Landry Breuil wrote:
> >>> > On Mon, Jan 12, 2015 at 12:48:2
On Mon, 12 Jan 2015 23:43:52 +0100, Landry Breuil
wrote:
> here's an update..
Hello,
Thanks for the update, it works fine here.
Cheers,
Daniel
On Fri Jan 02, 2015 at 08:30:40PM +0100, Rafael Sadowski wrote:
> Hi ports@,
>
> new Qt4 image viewer application. -- http://www.nomacs.org/
> Tested with tons images on amd64. Comments, Ok?
>
> Regards, Rafael
>
> $ cat pkg/DESCR
> nomacs is small, fast and able to handle the most common image
The diff below replaces a memcpy call with memmove. The supplied buffers
overlap in certain cases, as found by the aborting memcpy. The fix is
also committed upstream.
To reproduce:
$ # you are about to download 134 MB
$ ftp http://www.rarewares.org/wavpack/test_suite.zip
$ unzip test_suite.zip
$
On 1/12/15, patrick keshishian wrote:
> On 1/12/15, Landry Breuil wrote:
>> On Mon, Jan 12, 2015 at 02:00:02PM -0800, patrick keshishian wrote:
>>> On 1/12/15, Landry Breuil wrote:
>>> > On Mon, Jan 12, 2015 at 12:48:25PM -0800, patrick keshishian wrote:
>>> >> On 1/12/15, patrick keshishian wr
On 05.01.2015 22:14, Stuart Henderson wrote:
On 2015/01/05 20:55, Bruno Flueckiger wrote:
1. The port is a daemon. And a daemon needs a rc.d script. So I've
created one according to
http://www.openbsd.org/faq/ports/specialtopics.html#RcScripts
I place it in pkg/udpxy.rc and run make plist. This
games/assaultcube
AssaultCube, formerly ActionCube, is a free first-person-shooter based
on the game Cube. Set in a realistic looking environment, as far as
that's possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
TLDR; Counter
Eternae Nox writes:
> games/arxlibertatis
>
> Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
> a 2002 first-person role-playing game / dungeon crawler developed by Arkane S
> tudios.
> Arx Fatalis features crafting, melee and ranged combat,
> as well as a unique casting syst
Hi,
Here is a minor update to scons-2.3.4. All ports using the scons MODULE
still package.
The post-install target to install manuals is no longer necessary.
ok?
Index: Makefile
===
RCS file: /cvs/ports/devel/scons/Makefile,v
retr
games/arxlibertatis
Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
a 2002 first-person role-playing game / dungeon crawler developed by Arkane
Studios.
Arx Fatalis features crafting, melee and ranged combat,
as well as a unique casting system where the player draws runes
i
> COMMENT-remix3= ur-quan masters: remix pack number three
> +COMMENT-remix4= ur-quan masters: remix pack number three
>
Copy/paste here? It's "pack number four", I imagine?
Tim.
Included: Emerald window decorator, plugins-extra, plugins-unsupported
ports/x11/compiz/emerald
ports/x11/compiz/plugins-extra
ports/x11/compiz/plugins-unsupported
Tarball:
https://github.com/subliminalshadow/openbsd/raw/master/compizaddons.tar.gz
On Tue, Jan 13, 2015 at 12:06:52AM +, Edd Barrett wrote:
> Comments, OK?
Looks good, thanks. Tested it on my server and laptop (for certificate
generation). OK!
On 2015/01/12 20:11, Anthony J. Bentley wrote:
Makes sense to me, I just have a couple of suggestions for other
possible simplifications:
> +PKGNAME-main = uqm-$V
> +PKGNAME-content =uqm-content-$V
> +PKGNAME-remix1 = uqm-remix1-$V
> +PKGNAME-remix2 = uqm-remix2-$V
> +PK
Any reference to benzedrine.cx should point to benzedrine.ch, or be
deleted.
Kind regards,
Daniel
pgpQh_tkVpitq.pgp
Description: PGP signature
On Tue, January 13, 2015 06:11, Anthony J. Bentley wrote:
> Hi,
>
> This patch adds the newest remix package and reorganizes the Makefile
> to be easier to understand (-65+45).
>
> ok?
Hi.
Great job! Packages well for me. OK kirby@
>
> Index: Makefile
>
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