Re: Re: Shadows on popups before initial rendering

2014-03-11 Thread Martin Gräßlin
On Tuesday 11 March 2014 13:25:00 David Edmundson wrote: > I should probably have explained what my patch does in my email. > > I add an XAtom to Dialog. This Atom is set to true between > construction and the first texture being rendered which we can tell > from QQuickWindow then it is deleted. >

Re: Shadows on popups before initial rendering

2014-03-11 Thread David Edmundson
I should probably have explained what my patch does in my email. I add an XAtom to Dialog. This Atom is set to true between construction and the first texture being rendered which we can tell from QQuickWindow then it is deleted. Then I patched the slidingPopup effect to look for this atom and su

Re: Shadows on popups before initial rendering

2014-03-11 Thread Marco Martin
On Tuesday 11 March 2014, David Edmundson wrote: > well given we don't have wayland next, I opted for RESOLVED > D_ED_IS_AWESOME instead. the thing iirc is that there is a little perion in which the window does exist already and has the correct geometry, but doesn't have a painted texture yet, t

Re: Shadows on popups before initial rendering

2014-03-11 Thread David Edmundson
*wayland yet. ___ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel

Re: Shadows on popups before initial rendering

2014-03-11 Thread David Edmundson
well given we don't have wayland next, I opted for RESOLVED D_ED_IS_AWESOME instead. ___ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel

Re: Shadows on popups before initial rendering

2014-03-11 Thread Marco Martin
On Tuesday 11 March 2014, David Edmundson wrote: > There's currently an annoying bug in which when we click on kickoff we > see the shadows animate and popup before the contents are ready and it > looks awful. > > I have a branch which fixes this: no_initial_shadows > it requires branches in both