On Tuesday 11 March 2014 13:25:00 David Edmundson wrote:
> I should probably have explained what my patch does in my email.
>
> I add an XAtom to Dialog. This Atom is set to true between
> construction and the first texture being rendered which we can tell
> from QQuickWindow then it is deleted.
>
I should probably have explained what my patch does in my email.
I add an XAtom to Dialog. This Atom is set to true between
construction and the first texture being rendered which we can tell
from QQuickWindow then it is deleted.
Then I patched the slidingPopup effect to look for this atom and
su
On Tuesday 11 March 2014, David Edmundson wrote:
> well given we don't have wayland next, I opted for RESOLVED
> D_ED_IS_AWESOME instead.
the thing iirc is that there is a little perion in which the window does exist
already and has the correct geometry, but doesn't have a painted texture yet,
t
*wayland yet.
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well given we don't have wayland next, I opted for RESOLVED
D_ED_IS_AWESOME instead.
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On Tuesday 11 March 2014, David Edmundson wrote:
> There's currently an annoying bug in which when we click on kickoff we
> see the shadows animate and popup before the contents are ready and it
> looks awful.
>
> I have a branch which fixes this: no_initial_shadows
> it requires branches in both