On Tue, 10 May 2011 09:18:24 +0200, "Alex Fiestas"
wrote:
> I just asked to some Qt guys here at uds, and as far as I understood
> QWidgets are going to stay as they're, using graphicssystems (raster,
> native...).
Haleluja :-) Thanks for asking, and greetings to the Trolls and Kubuntu
Ninja
I just asked to some Qt guys here at uds, and as far as I understood
QWidgets are going to stay as they're, using graphicssystems (raster,
native...).
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On Monday 09 May 2011, Alexis Ménard wrote:
> Hi,
>
> There are big differences between QGPW and QWidget sitting on top of
> the scene graph.
>
> QPW we needed to :
>
> - Convert all events from a QWidget (QGV) to QGS then back to QWidget.
> - Hook up the painting code from one QPainter to the p
Hi,
There are big differences between QGPW and QWidget sitting on top of
the scene graph.
QPW we needed to :
- Convert all events from a QWidget (QGV) to QGS then back to QWidget.
- Hook up the painting code from one QPainter to the paintEvent of QWidget.
QGV was a framework sitting on top of a
On Monday 09 May 2011, Aaron J. Seigo wrote:
> On Monday, May 9, 2011 19:38:28 Marco Martin wrote:
> > On Monday 09 May 2011, Martin Gräßlin wrote:
> > > Hi all,
> > >
> > > yes it's early, but there was something in Lars's blog post [1] which I
> > > need to braindump/discuss. Let me quote the im
On Monday, May 9, 2011 19:31:30 Martin Gräßlin wrote:
> * We need a context managment. We can no longer rely on only KWin creating a
> context
> * OpenGL ES backend could cause trouble if Qt pulls in desktop GL
> and vice versa[2]. Does Qt uses a plugin approach?
none of this is given yet, and the
On Monday, May 9, 2011 19:38:28 Marco Martin wrote:
> On Monday 09 May 2011, Martin Gräßlin wrote:
> > Hi all,
> >
> > yes it's early, but there was something in Lars's blog post [1] which I
> > need to braindump/discuss. Let me quote the important part: "Qt will
> > require OpenGL (ES) 2.0 to work
On Monday 09 May 2011, Martin Gräßlin wrote:
> Hi all,
>
> yes it's early, but there was something in Lars's blog post [1] which I
> need to braindump/discuss. Let me quote the important part: "Qt will
> require OpenGL (ES) 2.0 to work. QWidgets will be layered on top of the
> scene graph (not the