On Monday, February 03, 2014 13:02:45 David Edmundson wrote:
> >to be made configurable, and put into units, even? In this case,
> >
> > we'll probably need a more fine-grained solution, maybe
> > units.shortAnimation (for things like highlights on buttons), and
> > longAnimation (for example the s
>to be made configurable, and put into units, even? In this case,
> we'll probably need a more fine-grained solution, maybe units.shortAnimation
> (for things like highlights on buttons), and longAnimation (for example the
> sliding of a popup).
>
Putting into units makes sense. For now you can ju
On Monday 03 February 2014, Jens Reuterberg wrote:
> The issue here is not only about the length of animation but the STYLE of
> animation. This is of course my own personal small tests on friends/family
> (they are hardly anywhere near definitive or even scientific) but the most
> hated bit isn't
> would be nice to find something in this regard..the interwebs doesn't seem
> to have much.. do you have any source?
One of the things we talked about in bcn was to have popups slide only 50-100
pixels, and fade in at the same time. Looks faster, and is really nice
visually.
--
There are no
> Anybody objecting to adding this to units, in the form of shortDuration and
> longDuration properties (I agree with Ivan that the currently used ones are
> not the most intuitive names)?
No objections from me :)
--
Those people who think they know everything are a great annoyance to those
of
On Monday 03 February 2014, Thomas Pfeiffer wrote:
> That's why the exact values for these levels should be based on either
> published scientific research or our own studies (I'd prefer published
> studies if we find them, because conducting such studies well would
> require a lot of work). We'd w
The issue here is not only about the length of animation but the STYLE of
animation. This is of course my own personal small tests on friends/family
(they are hardly anywhere near definitive or even scientific) but the most
hated bit isn't the speed but things like the "lagging animation".
You
On 03.02.2014 00:50, Vishesh Handa wrote:
On Sunday 02 February 2014 16:59:00 Marco Martin wrote:
i'm not sure if configurability is a good idea at all.
Could you please elaborate on rationale behind this? Is it just technical?
the only this that should be configurable is the possibility to
On Monday 03 February 2014, Vishesh Handa wrote:
> On Sunday 02 February 2014 16:59:00 Marco Martin wrote:
> > i'm not sure if configurability is a good idea at all.
>
> Could you please elaborate on rationale behind this? Is it just technical?
>
> > the only this that should be configurable is t
On Sunday, February 02, 2014 16:59:00 Marco Martin wrote:
> On Sunday 02 February 2014, Sebastian Kügler wrote:
> > On Sunday, February 02, 2014 11:24:59 Ivan Čukić wrote:
> > > Is there any particular reason for Animations.js not being present in
> > > the
> > > qmldir file of PlasmaExtras?
> > >
On Sunday 02 February 2014 16:59:00 Marco Martin wrote:
>
> i'm not sure if configurability is a good idea at all.
Could you please elaborate on rationale behind this? Is it just technical?
> the only this that should be configurable is the possibility to centrally
> disable all animations.
> if
On Sunday 02 February 2014, Sebastian Kügler wrote:
> On Sunday, February 02, 2014 11:24:59 Ivan Čukić wrote:
> > Is there any particular reason for Animations.js not being present in the
> > qmldir file of PlasmaExtras?
> >
> > IMO, it should be made public, so that all components/applets can use
> Possibly to be made configurable,
I don't really care for configurability as far as animation speed is
concerned, but it could be.
> and put into units, even? In this case,
+1
> we'll probably need a more fine-grained solution, maybe units.shortAnimation
> (for things like highlights on butt
On Sunday, February 02, 2014 11:24:59 Ivan Čukić wrote:
> Is there any particular reason for Animations.js not being present in the
> qmldir file of PlasmaExtras?
>
> IMO, it should be made public, so that all components/applets can use the
> predefined animation versions. Especially when 'animati
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