On Wednesday 19 March 2014, Aleix Pol wrote:
> > ___
> > Plasma-devel mailing list
> > Plasma-devel@kde.org
> > https://mail.kde.org/mailman/listinfo/plasma-devel
>
> Why do we need KRunner (or the milou shell) and the OSD written in C++?
>
> Aleix
* b
On Wed, Mar 19, 2014 at 4:09 PM, Aleix Pol wrote:
>
> Why do we need KRunner (or the milou shell) and the OSD written in C++?
>
The OSD currently is QML only; however the VDG came up with designs that
require doing some window flags/hints magic which are not available from
QML + the Dialog is no
On Wed, Mar 19, 2014 at 4:15 PM, Marco Martin wrote:
> On Wednesday 19 March 2014, Aleix Pol wrote:
> > > ___
> > > Plasma-devel mailing list
> > > Plasma-devel@kde.org
> > > https://mail.kde.org/mailman/listinfo/plasma-devel
> >
> > Why do we need KRun
On Tue, Mar 18, 2014 at 8:18 PM, Marco Martin wrote:
> Hi all,
>
> thinking about what i was needing to reimplement the KRunner shell, I've
> came
> across a problem that looks too much the problem of the OSD.
> We too often need something that is almost identical to Dialog
> but-not-really
> (be
Hi all,
thinking about what i was needing to reimplement the KRunner shell, I've came
across a problem that looks too much the problem of the OSD.
We too often need something that is almost identical to Dialog but-not-really
(because the background is slightly different, because needs some parti