Re: Dialog: reimplemented too much

2014-03-19 Thread Marco Martin
On Wednesday 19 March 2014, Aleix Pol wrote: > > ___ > > Plasma-devel mailing list > > Plasma-devel@kde.org > > https://mail.kde.org/mailman/listinfo/plasma-devel > > Why do we need KRunner (or the milou shell) and the OSD written in C++? > > Aleix * b

Re: Dialog: reimplemented too much

2014-03-19 Thread Martin Klapetek
On Wed, Mar 19, 2014 at 4:09 PM, Aleix Pol wrote: > > Why do we need KRunner (or the milou shell) and the OSD written in C++? > The OSD currently is QML only; however the VDG came up with designs that require doing some window flags/hints magic which are not available from QML + the Dialog is no

Re: Dialog: reimplemented too much

2014-03-19 Thread Aleix Pol
On Wed, Mar 19, 2014 at 4:15 PM, Marco Martin wrote: > On Wednesday 19 March 2014, Aleix Pol wrote: > > > ___ > > > Plasma-devel mailing list > > > Plasma-devel@kde.org > > > https://mail.kde.org/mailman/listinfo/plasma-devel > > > > Why do we need KRun

Re: Dialog: reimplemented too much

2014-03-19 Thread Aleix Pol
On Tue, Mar 18, 2014 at 8:18 PM, Marco Martin wrote: > Hi all, > > thinking about what i was needing to reimplement the KRunner shell, I've > came > across a problem that looks too much the problem of the OSD. > We too often need something that is almost identical to Dialog > but-not-really > (be

Dialog: reimplemented too much

2014-03-18 Thread Marco Martin
Hi all, thinking about what i was needing to reimplement the KRunner shell, I've came across a problem that looks too much the problem of the OSD. We too often need something that is almost identical to Dialog but-not-really (because the background is slightly different, because needs some parti