Re: [PHP] Game development approach

2005-03-25 Thread Robert Cummings
On Fri, 2005-03-25 at 09:44, Alexandre wrote: > Robert Cummings wrote: > > > > Javascript. And perhaps use XmlHttpRequest to synchronize the game cycle > > with your web server from time to time. Or if the pages are being > > submitted, you can just synchronize at that time. > > Hi Rob, thanks fo

RE: RES: [PHP] Game development approach

2005-03-25 Thread Jay Blanchard
[snip] Pretty interesting, Jay. So you have this script running as others interface with all the other stuff in the site? Just another question, you start it via web like a common script, but it is only accessed by you and it keeps on running? The server doesn't kill it if it keeps running indef

Re: RES: [PHP] Game development approach

2005-03-25 Thread maillists
On Friday 25 March 2005 09:37, Alexandre wrote: > I mean like a script I would start and it would keep running > constantly, checking for new commands in a queue, updating objects status, > can it be done or the server would kill it? > > Kind regards, > Alex PHP is server script and you would need

Re: RES: [PHP] Game development approach

2005-03-25 Thread Üstündað
Check PHP-CLI ( Command line interface ) You can run php script without client request. For example : /usr/local/bin/php -f /path_of_your_script/game.php arg1 arg2 & --- Alexandre <[EMAIL PROTECTED]> wrote: > Robert Restad wrote: > > I suggest you write a 'tick' engine, which i.e. > games like P

Re: [PHP] Game development approach

2005-03-25 Thread Alexandre
Robert Cummings wrote: > Javascript. And perhaps use XmlHttpRequest to synchronize the game cycle with your web server from time to time. Or if the pages are being submitted, you can just synchronize at that time. Hi Rob, thanks for your answer. Let me see if I got it right, I would use javascript

RE: RES: [PHP] Game development approach

2005-03-25 Thread Jay Blanchard
[snip] First thanks for your answer and your help. I would like to explore this concept of using the PHP. I mean, I've already coded some small games in C++, and implementing a game loop is kinda easy, since you have the control of all the data being processed. But PHP scripts, as I currently kn

Re: RES: [PHP] Game development approach

2005-03-25 Thread Alexandre
Robert Restad wrote: I suggest you write a 'tick' engine, which i.e. games like Planetarion use. This should be written in C or C++, compiled... You can run this using PHP of course, and run it from command line/shell, but PHP isnt ideal for this. If you have a decent server and not too much player

Re: [PHP] Game development approach

2005-03-25 Thread maillists
On Tuesday 22 March 2005 21:13, Alexandre wrote: > Hi there, > > I'm developing an online game (using PHP+MySQL, and being totally > interfaced via web) which needs to have a "game cycle" running. For > example, the player is flying a plane, so he sets the plane speed to 10%, > then the game cycle

RES: [PHP] Game development approach

2005-03-24 Thread Robert Restad
s a lot of development time. Best regards Robert. -Mensagem original- De: Alexandre [mailto:[EMAIL PROTECTED] Enviada em: terça-feira, 22 de março de 2005 23:13 Para: php-general@lists.php.net Assunto: [PHP] Game development approach Hi there, I'm developing an online game (using

Re: [PHP] Game development approach

2005-03-24 Thread Robert Cummings
On Tue, 2005-03-22 at 21:13, Alexandre wrote: > Hi there, > > I'm developing an online game (using PHP+MySQL, and being totally interfaced > via > web) which needs to have a "game cycle" running. For example, the player is > flying a plane, so he sets the plane speed to 10%, then the game cycle

[PHP] Game development approach

2005-03-24 Thread Alexandre
Hi there, I'm developing an online game (using PHP+MySQL, and being totally interfaced via web) which needs to have a "game cycle" running. For example, the player is flying a plane, so he sets the plane speed to 10%, then the game cycle needs to keep "moving the plane" forward (i.e. updating po