Why is Global Illumination not being included as a feature of future SL
viewer releases?
Wouldn't such forward looking graphical enhancements (no matter how buggy)
help attract forward-looking user interest in the SL platform?
Reference Source:
https://jira.secondlife.com/browse/SH-2613?focusedCo
"opensource-dev"
We support the new name, it's logical & clear.
Nice work,
DMC Jurassic/Zsigmond
Science Fiction
-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Soft
Linden
Sent: Saturday, February 0
If you find the time, download the latest "Kirsten's Viewer" S20(33).
There is a neat little Draw Distance slider located in the TOP-LEFT of the
Viewer UI, which conveniently provides an EASY TOOL for adjusting detail vs
performance.
It's simple, elegant, and most importantly, "Functional on the
@lists.secondlife.com
Subject: Re: [opensource-dev] Draw Distance - TPV Solution Example
Am Tuesday 24 August 2010 schrieb Science Fiction Computer - SCi-Fi
PC:
> If you find the time, download the latest "Kirsten's Viewer"
> S20(33).
>
> There is a neat little Draw Distanc
LL Snowstorm/Opensource-Dev,
To stimulate SL growth and accessibility to the mainstream, one or the
collective SL Viewer developers and/or decision makers ought to think &
design universally.
If mesh becomes a standard in SL, a basic mesh editor ought to be included
by default.
The ability to pl