v-d is deprecated. v-r has not received it yet only in viewer-beta
>
> From: Twisted Laws
>To: Oz Linden (Scott Lawrence) ;
>opensource-dev@lists.secondlife.com
>Sent: Sunday, May 5, 2013 8:40 PM
>Subject: Re: [opensource-dev] whatever happened to the versionin
+1 I like the bitbucket reviews. For me, the code review tools has always
required a bit of re-learning at each submission.
>
> From: Oz Linden (Scott Lawrence)
>To: Nicky Perian ; opensource-dev
>
>Sent: Friday, May 24, 2013 10:18 AM
>
A suggestion:
Move your code into a git or hg repository where credit is with each commit.
Of course someone intent on taking without credit can diff the commit and apply
without crediting the source.
>
> From: Henri Beauchamp
>To: opensource-dev@lists.secondl
I think LL is using gcc 4.6. On newer Debian (Wheezy) the default is 4.7 but
4.6 can be installed along side and symbolic links used to point gcc==>gcc-4.6
and g++==>g++-4.6. Or use update-alternatives procedure or whatever opensuse
calls it to put gcc 4.6 in play.
I have not built the current
v-r
after qpop the patches will be in .hg/patches directory so you qpop them for
there
another way would be to clone and then hg diff the 3 changes.
>
> From: Lance Corrimal
>To: opensource-dev@lists.secondlife.com; Nicky Perian
>Sent: Friday
scope
>[ 285s] /home/abuild/rpmbuild/BUILD/viewer-release/build-linux-
>i686/packages/include/google_breakpad/client/linux/minidump_writer/linux_dumper.h:205:32:
>
>error: template argument 1 is invalid
>
>
>any hints?
>
>
>cheers,
>LC
>
>
>
>Am Freitag, 5. J
>
>
>I thought we got rid of breakpad by now anyway???
>
>
>
>
>cheers
>LC
>Am Freitag, 5. Juli 2013, 14:24:42 schrieb Nicky Perian:
>> Nope,
>>
>> Only thing I can suggest is rebuild of 3p-google-breakpad with gcc-4.7.
>> Easily said but, I wou
Lance,
https://wiki.secondlife.com/wiki/Compiling_the_viewer_(Linux) This is geared
towards a a 64 bit standalone build but, iirc it applies and works for 32 bit,
you just have more that he minimum packages needed. Also, I recall a firestorm
wiki that had instruction of a ububtu linux build. tha
The original CLA may have same items and I just did not catch that casual
verbal / oral conversations unless prefaced with "this is not a contribution"
would be considered a contribution. For me, that puts a chill on discussing
with any LL employee the technical feasibility of an idea that may
https://bitbucket.org/NickyP/sunshine-external-client
Repository has the changesets that disabled client side baking backed out.
There are still problems with appearance code that relied on the backed out
changesets.
I have added one changeset that is a start of making this work.
I propose that
Which osx compiler is supposed to be used? cmake defaults to clang. I think it
came in with make ports..
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How is the SecondLife.nib file edited / changed to reflect a rebranded viewer?
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That symptom sounds similar to what this is supposed to correct,
https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea3266d929c
worth a try anyway.
On Sunday, February 2, 2014 1:21 PM, Lance Corrimal
wrote:
Hi all,
>
>
>I'm trying do hunt down a bug in Marine's RLV tha
I don't think anyone as successfully up ticked to xcode 5.0.
I have noticed several are working on doing that.
IMO i'ts best to rename xcode by dropping the app from the name which will
change it to a folder. (picked up from google search).
Then, install xcode 4.6.3.
NickyP
On Tuesday, Februar
-DFMOD:BOOL=TRUE
should be -DFMODEX:BOOL= most likely false unless you have access to the
updated archive.
On Tuesday, February 4, 2014 5:54 AM, Nicky Perian
wrote:
I don't think anyone as successfully up ticked to xcode 5.0.
>I have noticed several are working on doing th
quicktime/Debug/libmedia_plugin_quicktime.dylib
ld: library not found for -lexception_handler
collect2: ld returned 1 exit status
Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2
failed with exit code 1
the viewer complies using autobuild build.
If I use xcode gui s
I didn't knew that it couldn't be done that way. I have an issue in Kokua that
I wanted to set a trace point and determine from wince a method was being
called.
That is simple to set up on Windows using VS2010. I was hoping to the same in
xcode.
On Tuesday, February 4, 2014 5:47
debugger to the running process, FireStorm in my case,
compiling with RelWithDebInfo*.
>
>
>Worked for my task, YMMV.
>
>
>Ricky / Cron Stardust
>
>
>
>On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote:
>
>I didn't knew that it couldn't be done that wa
a change it's off to the commandline, but for me that's
>OK. Maybe at some point I'll figure out how to have XCode call the command
>from a button. Then again, I might not.
>
>
>
>On Wed, Feb 5, 2014 at 5:00 AM, Nicky Perian wrote:
>
>To complete the
@Ricky
Looks link it pays to look close to home for information first.
http://team-purple.sourceforge.net/wiki/Kokua:Compiling_(Mac)
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See configuration switches.
Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded to
you system. Similar to the v1 procedure.
https://bitbucket.org/kokua/3p-fmodex-d
This is a fork of Drake Arconis repo.
LLDynamicArray was dropped in viewer-interesting.
What is the replacement for it?
Nicky
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Never mind, got guidance from the #opensl
On Thursday, May 8, 2014 4:48 PM, Nicky Perian wrote:
LLDynamicArray was dropped in viewer-interesting.
>
>
>
>What is the replacement for it?
>
>
>Nicky
>
>
>
>___
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bring up lldarray.h from the old version. Look at the underlying code for the
std::vector methods that were wrapped there.
add #include where needed. find std::vector method in the standard.
using the standard and the old header modify the code.___
Poli
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from #opensl LiruCookies
On Friday, May 9, 2014 5:08 AM, Nicky Perian wrote:
bring up lldarray.h from the old version. Look at the underlying code for the
std::vector methods that were wrapped there.
>add #include where needed. find std::vector method in the standard.
>usi
>"array[i]" instead of "array.get(i), etc...
old code snip const Type& get(S32 index) const { return
std::vector::operator[](index); }
Is array[i] same as operator[](i) ?
I notice "operator[](i)" is used in the interesting,
Nicky
On Friday, May 9, 2
haven't tried, looks like the best choice is items->array.at(i)
On Friday, May 9, 2014 8:47 AM, Lance Corrimal
wrote:
Am Freitag, 9. Mai 2014, 15:37:15 schrieb Nicky D.:
>> > > I notice "operator[](i)" is used in the interesting,
>> >
>> > With std::vector, you could also use array.at(i), w
-obj_item_array.remove(idxItem);
+obj_item_array.erase(obj_item_array.begin()+(idxItem));
Is the correct change to remove an item?
maybe obj_item_array.pop_back(idxItem); is this better looks like the above is
a contents erase.
Nicky
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On Debug build with VS2010 professional array bounds checking is at link.
The first check is a library debug level check. So, if you compile the viewer
debug and don't have prebuilt libraries that are also debug built at the same
level the link stops with file.obj is at a different level than il
Why hasn't lindenlab / viewer-release — Bitbucket this been updated?
lindenlab / viewer-release — Bitbucket
Second Life Viewer Release This is the canonical repository for stable viewer
source.
View on bitbucket.org Preview by Yahoo
Release Notes/Second Life Release/3.7.9.290405 - Second
Lance,
Do you think it could be a server version problem? Not working then works on a
different logon region. Or was corrected with today's server deploys.
Nicky
>
> From: Lance Corrimal
>To: opensource-dev@lists.secondlife.com
>Sent: Wednesday, August 6, 2014 4
1. boost--
Is the openssl that is populated in 3p-boost-update the same version as the one
used by the viewer?
I'm thinking it comes from boost.
2. Kokua is built with gcc-4.7. linux 32 Slplugin.exe would not link with boost
built with gcc-4.6.
Built boost with gcc-4.7 and there was no longer a
Dumbness on my part, it was a package of the 1.52 boost to build 64 bit version.
It is headers only so likely not even required.
On Wednesday, August 13, 2014 12:37 PM, Monty Brandenberg
wrote:
>
>
>On 8/12/2014 7:26 PM, Nicky Perian wrote:
>
>> 1. boost--
>>
I ran into an issue with boost built with gcc 4-6 and viewer compiling goo 4-7.
rebuilt boost on 4.7 and no more problems.
Archive and MD5 is here: https://bitbucket.org/kokua/3p-boost-update/downloads
On Monday, August 18, 2014 3:33 PM, Lance Corrimal
wrote:
>
>
>Hi,
>
>Has anyone already
27;ll go back to
that soon.
Nicky
On Tuesday, August 19, 2014 10:47 AM, Oz Linden (Scott Lawrence)
wrote:
>
>
>On 2014-08-19, 07:27 , Henri Beauchamp wrote:
>
>On Tue, 19 Aug 2014 09:37:36 +0200, Lance Corrimal wrote:
>>Am Montag, 18. August 2014, 14:01:45 schrieb Nicky
this is on a win7 labtop that I don't normally build viewer on.
C:\Users\bill\viewer-release>autobuild configure -c ReleaseOS -- -DLL_TESTS=OFF
-DFMODEX=OFF
Failed to import llsd via the llbase module; to install, use:
pip install llbase
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Lance, Oz, plans to release as much as possible about LL linux build system.
While waiting on that I am doing the following for Linux 32 bit on Kokua.
Use a Debian wheezy vm. change the sym links @cpp @g++. @gcc
from gcc-4.7 to gcc-4.6 as it appears to be the same compiler that LL
backported to s
This library is now static linking in the viewer.
The library build when set up for -m64 desires boost to be built with -fpic.
I rebuilt boost with -fpic and can build colladadom minus any unit tests.
If I use the boost w/ -fpic the viewer build has link issues.
I am building the viewer with bo
What build adjustments are needed to make the build of viewer-release generate
dump files *.dmp and other crash related files?
If I use the SL viewer from a download/install and force a crash all files are
present.
If I build from source and install the viewer a forced crash only makes the
dum
Sameer,
Debug build on window is broken.
use ReleaseOS or RelWithDebInfoOS
Nicky
On Wednesday, October 8, 2014 9:10 PM, Sameer Anand
wrote:
>
>
>Hi,
>
>
>I am trying to build the viewer following this tutorial:
>http://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds
>
>
>I real
When starting out most users will set aside quicktime until the viewer builds
error free. As you have found out it is not needed to run the viewer.Use
configure switch -DQUICKTIME:BOOL=OFF not build it.
If you desire is to build with quicktime the quicktime SDK from the apple
developer site is
I have given up on Debian Squeeze. Wheezy delivers gcc-4.6.3 and the sym links
to gcc g++ cpp etc can be changed to gcc-4.6.
Then for the viewer to run on squeeze I deliver libstc++.so with the viewer
manifest.
That locks the build to libstc++.so that the viewer was built with.
I have run the vi
bill@billAW ~Is going to be necessary to use autobuild.cmd from cygwin?$
autobuild --versionC:\Python27\python.exe: can't open file
'/cygdrive/c/Users/bill/autobuild-metadata/bin/autobuild': [Errno 2] No such
file or directory
bill@billAW ~$ autobuild.cmd --versionautobuild 1.0
bill@billAW ~$ w
It does not run on XP. The error is that it is nor a valid windows 32 bit
application.
That brings up another question. Will it run on 32 bit variants of vista and
win7?
On Thursday, January 29, 2015 6:04 PM, Oz Linden (Scott Lawrence)
wrote:
On 2015-01-28 19:23 , Callum Prenti
sktop Icon the build errors
out with:
.Error 1 error MSB6006: "cmd.exe" exited with code 9009. C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 170 5
generate_viewer_version
On Thursday, January 29, 2015 7:57 PM, Nicky Perian
wrote:
I
Command line building:1. Add to path:--> C:\Program Files
(x86)\MSBuild\12.0\Bin note: case matters.2. In cygwin64 terminal cd into
viewer-tools-update
3. execute --> msbuild build-vc120/secondlife.sln /t:Build /p: 4.
With buildtype being Release or RelWithDebInfo
This should work with autobu
Command line building:1. Add to path:--> C:\Program Files
(x86)\MSBuild\12.0\Bin note: case matters.2. In cygwin64 terminal cd into
viewer-tools-update
3. execute --> msbuild build-vc120/secondlife.sln /t:Build /p:4.
With buildtype being Release or RelWithDebInfo
This should work with autobu
[#OPEN-290] Windows Toolchain update - Second Life Bug Tracker
| |
| | | | | |
| [#OPEN-290] Windows Toolchain update - Second Life Bug TrackerDocument and
offer patches for Windows Platform open source building. |
| |
| View on jira.secondlife.com | Preview by Yahoo |
| |
| |
Tw
Anyone know what causes this on a release build?Doesn't stop the build and the
installer is still made.3>-- Build started: Project:
generate_viewer_version, Configuration: Release Win32 --
3> processing3> 'printf' is not recognized as an internal or external
command,3> operable progra
Does the underlying builder in LL's automated build system call MSBuild or
Devenv?
On Mon, Feb 2, 2015 at 12:30 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2015-01-31 11:41 , Nicky Perian wrote:
>
> Two methods for command line building have been
ipts to favor MSBuild.
Thus, the question is: "Does the underlying builder in LL's automated build
system call MSBuild or Devenv?"
On Mon, Feb 2, 2015 at 1:00 PM, Cinder Roxley
wrote:
> On February 2, 2015 at 11:42:10 AM, Nicky Perian (nickyper...@gmail.com)
> wrote:
>
&g
point. Singularity Viewer project still uses develop.py and
it internally calls devenv.com with no bad result, as far as I know.
For the list:
Should autobuild.xml call MSBuild or Devenv?
On Wed, Feb 4, 2015 at 8:18 AM, Oz Linden (Scott Lawrence) wrote:
> On 2015-02-02 10:42 , Nicky Perian wrote:
>
Yes, I am being persistent and I will not let it drop til I get a
definitive answer from Linden Lab.
On Wed, Feb 4, 2015 at 10:42 AM, Cinder Roxley
wrote:
> On February 4, 2015 at 8:18:19 AM, Nicky Perian (nickyper...@gmail.com)
> wrote:
>
> Underneath BuildConsole which I assume
d %s' %
(self.find_visual_studio(), self.project_name,
self.build_type))
{code}
On Wed, Feb 4, 2015 at 1:27 PM, Nicky Perian wrote:
> Yes, I am being persistent and I will not let it drop til I get a
> definitive answer from Linden Lab.
>
> On Wed
.
My point is that devenv has been used for a very long time by Singularity
with afaik no bad results.
So, no my sources were not well out of date and no I did present a self
edited code snip.
On Wed, Feb 4, 2015 at 4:13 PM, Cinder Roxley
wrote:
> On February 4, 2015 at 2:18:55 PM, Nick
--startup
secondlife-bin
options
-G
"Visual Studio 12"
name
Release
On Wed, Feb 4, 2015
/devenv.exe to build projects. In fact, BuildConsole.exe supports
the devenv/msdev command line syntax so you would typically only need to
replace the executable name in your script!
On Wed, Feb 4, 2015 at 9:30 PM, Nicky Perian wrote:
> A look at the options below BuildConsole indicated t
Thanks for the input. Looks like incredibuild only uses msbuild when using
Visual Studio Express. Based on the parameters in the Release section of
autobuild.xml it appears that LL uses devenv.
On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts
wrote:
> On 2/2/2015 1:42 PM, Nicky Perian wr
2013.
I'm thinking a workaround for this is to begin each windows batch file with
a path command the appends C:\cwgwin64\bin;C:\cygwin64\usr\bin but do not
put those in the system path.
On Mon, Feb 2, 2015 at 12:25 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On
Is this going to need a library rebuild to correct?
Adding /LTCG seems to make the build slower.
Is there another solution?
33> Message template SHA_1 has not changed.
33> jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with /GL
found; restarting link with /LTCG; add /LTCG to the li
I've not seen specific procedures to set the build environment for Mac. May
be that I just missed it along the way.
Is there a build environment wiki for Mac?
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Plugins are no longer built in the viewer but, are delivered
as content in an archive. For quicktime this is more licence friendly by
delivering the dll instead on the components needed to build the dll in the
viewer. That is likely not the complete reason for packaging but, it is
cleaner.
Once LL
> On 2015-02-24 17:10 , Henri Beauchamp wrote:
> > On Tue, 24 Feb 2015 15:37:21 -0600, Nicky Perian wrote:
> >
> >> Plugins are no longer built in the viewer but, are delivered
> >> as content in an archive.
> > Which means TPV developers will not be able
yes
On Sun, Apr 12, 2015 at 4:07 PM, Chris Nelson wrote:
> Success!
>
> Much appreciated. Thanks for the help.
>
> Just one more question, on running the newly build sl browser, I have no
> sound. Is that because I excluded fmod from the build?
> The build command I used was: autobuild build -c
Is it possible to leave the Debug build for linux builds? It could still be
dropped has a routine build actions for LL.
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Using debian stretch (testing)
sudo apt-get install gcc-4.6 which is (4.6.4)
and use
sudo update-alternatives --config gcc to chose gcc-4.6.
Assuming all other dev build dependencies are present.
It should build after configuring with -DLL_TESTS:BOOL=OFF.
If you can fix the tests please do it.
N
R
To
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wrote:
> Am Dienstag, 14. Juli 2015, 13:17:17 schrieb Monty Brandenberg:
> > On 7/14/2015 12:22 PM, Nicky Perian wrote:
> > > R
> > > To
> >
> > That's pretty much been my experience, too.
>
>
> Same here, actually... I *hate* the way the latest s
I haven't seen a 2013 version of llqtwebkit. I attempted with QtWebkit
4.8.5 sources and quickly ran into 2013 problems and quit.
Nicky
On Thu, Jul 23, 2015 at 10:17 AM, Henri Beauchamp wrote:
> Greetings,
>
> I updated my viewer so that it could be built with VS2013 (in excess
> of VS2010), b
t.
For linux 64 bit I did use 4.6 but since I had to re-build boost,
googlemock and colladadom with 4.9 I decided to just go with 4.9.
Debian stretch has a package for gcc-4.6.4 through gcc-4.9.2 so it
seems to me to be a good choice for the future. For instance, you can
build with 4.6.4 and
further help.
On Fri, Jul 24, 2015 at 3:16 AM, Henri Beauchamp wrote:
> On Thu, 23 Jul 2015 21:47:36 -0500, Nicky Perian wrote:
>
> > Thanks for taking time to provide a thoughtful reply.
> > I agree, it is not a viewer for older distributions.
>
> I don't consi
Does anyone know how to get /LTCG off and /INCREMENTAL:ON for
RelWithDebInfoOS viewer builds?
Thanks,
Nicky
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Thank You!
On Sat, Nov 7, 2015 at 6:13 PM, Henri Beauchamp wrote:
> Greetings,
>
> Here is an update about CEF3 for Linux and Windows VS2010 builds.
>
> Since the (VS2013) Windows plugin moved to CEF v3.2526, so did I for
> the Linux and VS2010 plugins.
>
> You will find:
> - The rebuilt CEF 3.2
Last night everything built w/o error.
Today this is happening.
Has anyone seen this?
12>-- Build started: Project: lscript_compile, Configuration: Release
Win32 --
12> Building Custom Rule
C:/Users/Bill/398-buildcleanup/indra/lscript/lscript_compile/CMakeLists.txt
12> CMake does not nee
What a fragile pile of dung. A time bomb. Guess this is a good lesson to
not update or upgrade a
working dev machine.
https://cygwin.com/faq/faq.html#faq.using.bloda
*4.45.*
What applications have been found to interfere with Cygwin?
>From time to time, people have reported strange failures and
on: m4 subprocess failed: Resource temporarily unavailable
C:\cygwin64\bin>dumpbin /headers bison.exe
C:\cygwin64\bin>editbin /STACK:0x2 bison.exe
Building is complete.
On Tue, Dec 1, 2015 at 10:02 PM, Nicky Perian wrote:
> What a fragile pile of dung. A time bomb. Guess this is
Anyone building using system libs on a debian based distro. If so, do you
have a list of -dev packages to install? And, how are you handling the libs
that have no packages. jsoncpp glh-linear webkit hunspell to name a few.
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-recommends liburiparser-dev liburiparser1
sudo apt-get install --install-recommends qt-sdk
sudo apt-get install --install-recommends libqtwebkit-dev
On Tue, Dec 15, 2015 at 5:39 AM, Nicky Perian wrote:
> Anyone building using system libs on a debian based distro. If so, do you
> have a list o
How do you direct a build to produce a breakpad symbol tarball?
The python script is present, but I can't get it to run as part of a build.
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Please r
Never mind got it done.
On Thu, May 12, 2016 at 11:14 AM, Nicky Perian
wrote:
> How do you direct a build to produce a breakpad symbol tarball?
>
> The python script is present, but I can't get it to run as part of a build.
>
>
>
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https://jira.secondlife.com/browse/OPEN-151
Dated from when fmod went to fmodex
Kokua used gstreamer for streaming for windows, but went to fmodex because
of code being out of date with plugins.
Specfic to this was not playing some stream rates.
I could set Kokua back to gstreamer but would need t
At one time we could play individual media files on both parcel media and
MOAP such as mov avi wmv that were stored on services such as Dropbox.
I noticed will testing viewer-release-vlc that it these are not allowed.
There is a notice that these files cannot be downloaded to SecondLife.
How are
URL placed in MOAP Texture
https://dl.dropboxusercontent.com/u/7833186/Horse.wmv
This plays in windows media player and VLC installed on system.
Debug Log
2016-05-19T17:45:41Z WARNING: LLToastAlertPanel::LLToastAlertPanel: Alert:
You have requested a file download, which is not supported within
It may have been parcel media, but I remember them playing.
On Thu, May 19, 2016 at 1:34 PM, Whirly Fizzle
wrote:
> That will not play in a web browser though, the file needs to be
> downloaded to play it.
> Being able to play dropbox links like that via MOAP never worked in any SL
> viewer as f
After more thinking about it this must have been using gstreamer that
allowed direct play of mp4 mov etc. I'm busy with merging kokua up to v-r
tip for now, but will investigate over the weekend and post results
afterward.
On Thu, May 19, 2016 at 1:48 PM, Dax Dupont wrote:
> Which is expected be
This was not the SL viewer, I attempted to play an mp4 file that at one
time played without issue.
Messages logged:
pid:27246: (media plugin) receiveMessage:1159: >Got size change
instruction from application with shm name: /LL27034_5 - size is 1 x 1
pid:27246: (media plugin) receiveMessage
Should avi abd wmv files be moved from cef to vlc plugin.
Made a change locally and it worked.
Movie (Windows Media WMV)
movie
media_plugin_libvlc
Movie (AVI)
movie
media_plugin_libvlc
On Sat, Jun 4, 2016 at 9:20 AM, Henri Beauchamp wrote:
> On Sat, 4 Jun 2016 06:52:58 -0500, A
I have done before and was surprised how simple it was. But...
How do you tell the viewer build to provide the breakpad symbol generation
in the build project?
It should produce an archive of the symbols.
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e
add_dependencies to fail.
*Then:*
configure with -DRELEASE_CRASH_REPORTING:BOOL=ON
and generate_breakpad_symbols project is included in the build.
On Fri, Jul 22, 2016 at 3:51 PM, Nicky Perian wrote:
> I have done before and was surprised how simple it was. But...
>
> How do
Starting to dabble a bit with p64_3p-zlib.
At autobuild build --address-size 32
getting:
../build-cmd.sh: line 44: AUTOBUILD_WIN_CMAKE_GEN: unbound variable
Any idea what I am doing wrong?
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Needed to update autobuild to 1.1
pip install hg+http://bitbucket.org/lindenlab/autobuild-1.1#egg=autobuild
--upgrade
Worked ok.
autobuild build --address-size 64
autobuild package --address-size 64
Not a friendly transition between 32 and 64 bit though.
On Wed, Oct 26, 2016 at 5:17 PM, Nicky
Failure:
Mini:viewer-release nicky$ python --version
Python 2.7.12
Mini:viewer-release nicky$
/opt/local/Library/Frameworks/Python.framework/Versions/2.7/bin/autobuild
configure -v -c RelWithDebInfoOS -- -DLL_TESTS:BOOL=OFF -DFMODEX:BOOL=ON
-DOPENAL:BOOL=OFF -DPACKAGE:BOOL=ON -DQUICKTIME:BOOL=ON -D
years ago and it was a not having llbase.py
installed.
I can't recall the solution, but it was simple.
On Wed, Nov 16, 2016 at 10:10 PM, Nicky Perian
wrote:
> Failure:
> Mini:viewer-release nicky$ python --version
> Python 2.7.12
> Mini:viewer-release nicky$ /opt/lo
Complete the record on opensource-dev.
-- Forwarded message --
From: Nicky Perian
Date: Wed, Nov 23, 2016 at 9:13 AM
Subject: Re: 64 bit viewers build instructions
To: Nat Goodspeed
Cc: "Oz Linden (Scott Lawrence)"
Thanks,
I'm trying to build 32 bit windo
1083: Cannot open include file: 'opj_stdint.h': No such file
or directory
C:\Users\Bill\P64\viewer64\build-vc120-32\packages\include\openjpeg\openjpeg.h
94 1 llimagej2coj
On Wed, Nov 23, 2016 at 10:06 AM, Nicky Perian
wrote:
> Complete the record on opensource-dev.
>
>
convenience script set the
system build variables and pick the proper tool set regardless of which
terminal is used?
Next question, what distro and gcc version is being used for linux builds?
On Wed, Nov 23, 2016 at 12:11 PM, Nat Goodspeed wrote:
> On Wed, Nov 23, 2016 at 12:24 PM, Nicky Perian
>
wrote:
> On Thu, Nov 24, 2016 at 2:19 PM, Nicky Perian
> wrote:
>
> Which windows command prompt should be used? I have used Developer Command
>> Prompt for VS2013
>> which defaults to 32 bit tool set via %comspec% /k ""C:\Program Files
>> (x86)\Microsoft
cef flip issues have returned.
On Thu, Nov 24, 2016 at 5:49 PM, Nicky Perian wrote:
> Happy Thanksgiving. @Nat, I really didn't expect an answer until next
> week, hoping it was minimal interruption to your Thanksgiving .
>
> My family just finished a wonderful traditional mea
Thanks, I'll return to poking at it.
I am unable to get a windows 64 bit build environment. A learning issue for
me.
What commands do you use to switch to 64 bit?
On Tue, Nov 29, 2016 at 8:37 PM, Nat Goodspeed wrote:
> On Sat, Nov 26, 2016 at 11:37 PM, Nicky Perian
> wrote:
>
29, 2016 11:11 PM, "Nicky Perian" wrote:
>
> > I am unable to get a windows 64 bit build environment. A learning issue
> for me.
> > What commands do you use to switch to 64 bit?
>
> I use:
>
> autobuild build --address-size=64
>
> :-)
>
> Bu
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