Re: [opensource-dev] Anyone playing with Android and Second Life?

2010-12-28 Thread Jamey Fletcher
Ponzu wrote: > /me imagines a viewer that uses various ascii characters to render the > graphics... *COULD* someone be insane enough to hook up AAlib or libcaca to the viewer? What a scary thought! ___ Policies and (un)subscribe information available

Re: [opensource-dev] Review Request: STORM-829 Viewer 2 does not parse /me in object Instant Messages

2011-01-07 Thread Jamey Fletcher
Joshua Linden wrote: > I believe Aleric's comment is accurate. Logic testing for a prefix > should be removed from the patch, and the flag should simply always > be specified in this case. > It is notable that the flag does trigger exactly the same test that > is present in the patch (i.e. it's n

Re: [opensource-dev] Pre-processing chat input (was Re: Review Request: STORM-829 Viewer 2 does not parse /me in object Instant Messages

2011-01-12 Thread Jamey Fletcher
Tateru Nino wrote: > Which is a shame. It's significantly less versatile that way. > On 13/01/2011 12:06 AM, Nexii Malthus wrote: >> "/me " is a *post-process*. I'm missing what versatility we're wanting in /me - I've always seen it as a rather straight-forward substitution.

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Jamey Fletcher
Boroondas Gupte wrote: > On 06/25/2011 05:58 PM, Lee ponzu wrote: >> # Go wherever this avatar goes. > A long time back, the viewer had a 'Follow' option in the context menu > on other avatars. If I remember correctly, it was removed due to abuse > considerations. (Which I could never quite follo

Re: [opensource-dev] How to upload a mesh on v-d rev 20205 ?

2011-08-24 Thread Jamey Fletcher
Marine Kelley wrote: > Thanks... I wouldn't have guessed that all by myself. lol. > I see on that JIRA entry that I'm not the only one who is confused one > about this issue. I'll give a try to the open source version when > able, it seems promising. You might want to look at what Kirsten has do

Re: [opensource-dev] Review Request: STORM-58 Allow objects to have 99.99% max hollow for default hollow shape.

2011-09-09 Thread Jamey Fletcher
Lance Corrimal wrote: > under certain conditions the hollow value"snaps back" to 95.0: > * stretching a hollowed prim > * entering a"wrong number" manually, e.g. 99.999 I believe all prim size/parameter restraints are clamped on the server, due to the Megaprims debacle. I think there was some

Re: [opensource-dev] Review Request: STORM-58 Allow objects to have 99.99% max hollow for default hollow shape.

2011-09-09 Thread Jamey Fletcher
Zabb65 wrote: > The clamp for primitive parameters was in place long before the > megaprim "debacle", unless you are referring to the one in early 2006, > possibly even earlier than that. >> From what I know, doing this will require that the server be updated > to relax this restriction. That is

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Jamey Fletcher
Cinder Roxley wrote: > An advantage to scripted AO's as has already been stated is that > bundling the config, AO, and animations into one object that can be worn > and added to specific Outfits is simpiler and conserves Inventory count. > AFAIK, any client-side AO relies on animations being unpac

Re: [opensource-dev] Viewers in the directory are being impersonated already

2010-04-13 Thread Jamey Fletcher
Robert Martin wrote: > Dusting off an old statement > The 3PVp will be a semi joke until LL decides to put up a compile farm > and begin creating "signed builds". Even not using proxies and other > cloaking all somebody has to do is get the source for a listed viewer > and then hack and recompile

Re: [opensource-dev] impending lawsuit?

2010-04-14 Thread Jamey Fletcher
Lance Corrimal wrote: > ... is that guy out of his mind? Yes. See notes below. > You are reading this because you were listed in a lawsuit by Belial > Foulsbane and Scarlett Vielle. Somehow you are a victim of his False > DMCA claims, and his ongoing effort to manipulate LL into killing off >

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Jamey Fletcher
Tateru Nino wrote: > Another aspect to the numbers there is that (quite often) users will > crank up visual features until frame-rates become just short of > intolerable or unusable. That tends to make the results trend downwards. > They *could* be higher for the same hardware, but many of us will

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Jamey Fletcher
Zi Ree wrote: >> Do you want an incomplete yet helpful solution doable now, to be >> improved/completed later on, >> or do you prefer to wait another 6-12+ month with nothing at all? > Since improvised and incomplete solutions tend to become the final one after a > while, and since I have no issu

Re: [opensource-dev] O.O Display name code DROP!

2010-10-14 Thread Jamey Fletcher
WolfPup Lowenhar wrote: > Well folks my night is going to be interesting as now I have to hard > merge my logging code to the new code as there are changes to the way > logs are EVEN saved .llsd instead of .txt which is going to make things > interesting for me as now I have to change my history lo

Re: [opensource-dev] O.O Display name code DROP!

2010-10-14 Thread Jamey Fletcher
WolfPup Lowenhar wrote: > Actualy the file extension change is only to chat and IM logs. And I > have already found a bug in the code! > https://jira.secondlife.com/browse/VWR-23437 > the above jira is the bug and it is not being cause be my file name > modification as the mod is working fine fo

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread Jamey Fletcher
Marc Adored wrote: > Download a stylesheet? The file would contain a link directly to the > stylesheet and would be automatically loaded. Also I'm not sure about > your operating system but I'm pretty sure the file extension already > opens in your default browser and once the stylesheet is specif

Re: [opensource-dev] Fermi Viewer

2010-10-18 Thread Jamey Fletcher
Marc Adored wrote: > Yes that could be awesome like The Fermi Builders Mod for Phoenix or Imprudence? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to ke