Ponzu wrote:
> /me imagines a viewer that uses various ascii characters to render the
> graphics...
*COULD* someone be insane enough to hook up AAlib or libcaca to the
viewer? What a scary thought!
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Joshua Linden wrote:
> I believe Aleric's comment is accurate. Logic testing for a prefix
> should be removed from the patch, and the flag should simply always
> be specified in this case.
> It is notable that the flag does trigger exactly the same test that
> is present in the patch (i.e. it's n
Tateru Nino wrote:
> Which is a shame. It's significantly less versatile that way.
> On 13/01/2011 12:06 AM, Nexii Malthus wrote:
>> "/me " is a *post-process*.
I'm missing what versatility we're wanting in /me - I've always seen it
as a rather straight-forward substitution.
Boroondas Gupte wrote:
> On 06/25/2011 05:58 PM, Lee ponzu wrote:
>> # Go wherever this avatar goes.
> A long time back, the viewer had a 'Follow' option in the context menu
> on other avatars. If I remember correctly, it was removed due to abuse
> considerations. (Which I could never quite follo
Marine Kelley wrote:
> Thanks... I wouldn't have guessed that all by myself. lol.
> I see on that JIRA entry that I'm not the only one who is confused one
> about this issue. I'll give a try to the open source version when
> able, it seems promising.
You might want to look at what Kirsten has do
Lance Corrimal wrote:
> under certain conditions the hollow value"snaps back" to 95.0:
> * stretching a hollowed prim
> * entering a"wrong number" manually, e.g. 99.999
I believe all prim size/parameter restraints are clamped on the server,
due to the Megaprims debacle. I think there was some
Zabb65 wrote:
> The clamp for primitive parameters was in place long before the
> megaprim "debacle", unless you are referring to the one in early 2006,
> possibly even earlier than that.
>> From what I know, doing this will require that the server be updated
> to relax this restriction.
That is
Cinder Roxley wrote:
> An advantage to scripted AO's as has already been stated is that
> bundling the config, AO, and animations into one object that can be worn
> and added to specific Outfits is simpiler and conserves Inventory count.
> AFAIK, any client-side AO relies on animations being unpac
Robert Martin wrote:
> Dusting off an old statement
> The 3PVp will be a semi joke until LL decides to put up a compile farm
> and begin creating "signed builds". Even not using proxies and other
> cloaking all somebody has to do is get the source for a listed viewer
> and then hack and recompile
Lance Corrimal wrote:
> ... is that guy out of his mind?
Yes. See notes below.
> You are reading this because you were listed in a lawsuit by Belial
> Foulsbane and Scarlett Vielle. Somehow you are a victim of his False
> DMCA claims, and his ongoing effort to manipulate LL into killing off
>
Tateru Nino wrote:
> Another aspect to the numbers there is that (quite often) users will
> crank up visual features until frame-rates become just short of
> intolerable or unusable. That tends to make the results trend downwards.
> They *could* be higher for the same hardware, but many of us will
Zi Ree wrote:
>> Do you want an incomplete yet helpful solution doable now, to be
>> improved/completed later on,
>> or do you prefer to wait another 6-12+ month with nothing at all?
> Since improvised and incomplete solutions tend to become the final one after a
> while, and since I have no issu
WolfPup Lowenhar wrote:
> Well folks my night is going to be interesting as now I have to hard
> merge my logging code to the new code as there are changes to the way
> logs are EVEN saved .llsd instead of .txt which is going to make things
> interesting for me as now I have to change my history lo
WolfPup Lowenhar wrote:
> Actualy the file extension change is only to chat and IM logs. And I
> have already found a bug in the code!
> https://jira.secondlife.com/browse/VWR-23437
> the above jira is the bug and it is not being cause be my file name
> modification as the mod is working fine fo
Marc Adored wrote:
> Download a stylesheet? The file would contain a link directly to the
> stylesheet and would be automatically loaded. Also I'm not sure about
> your operating system but I'm pretty sure the file extension already
> opens in your default browser and once the stylesheet is specif
Marc Adored wrote:
> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
Imprudence?
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