Re: [opensource-dev] Pathfinding alpha announced

2012-02-19 Thread Ricky
>From what I can see, if mesh objects get the ability to play animations (and therefore have some form of skeleton) then NPCs-that-look-like-avatars are a distinct possibility, and would be able to move around with these new functions in a pretty "natural" (in an SL context!) manner. Of course the

Re: [opensource-dev] Pathfinding alpha announced

2012-02-18 Thread Tateru Nino
There are always future developments. :) I thought it was clear that we were talking about objects. The 'C' in NPC doesn't imply that you're talking about an agent or an object in SL terms, anyway - in many UGC-based virtual environments, NPCs are *usually* objects rather than agents, though. I i

Re: [opensource-dev] Pathfinding alpha announced

2012-02-18 Thread Moriz Gupte
I totally agree with you Garmin, it should have been named NPO ... I felt a little disappointed because I was really expecting NPC, actually waiting for that ... I understand pathfinding is part of the deal, but just had to adjust my lowered expectations ... R On Sat, Feb 18, 2012 at 6:24 AM, Garm

Re: [opensource-dev] Pathfinding alpha announced

2012-02-18 Thread Garmin Kawaguichi
In the blog post we find the acronym NPC http://en.wikipedia.org/wiki/Non-player_character I'd prefer here NPO, non playable object 8); in the video I expected to see clones of Lorca Linden !! Is there going to be future developments? GCI - Original Message - From: "Jonathan Welch"

Re: [opensource-dev] Pathfinding alpha announced

2012-02-18 Thread Carlo Wood
On Fri, 17 Feb 2012 22:33:59 -0200 Tigro Spottystripes wrote: > Wouldn't it be better if the "types" for the diffferent Walkable > coeficients were bitmasks instead of just A, B , C, D? Or perhaps > even just an editable list of IDs (integers values) and the > associated weights for each integer

Re: [opensource-dev] Pathfinding alpha announced

2012-02-17 Thread Tigro Spottystripes
Wouldn't it be better if the "types" for the diffferent Walkable coeficients were bitmasks instead of just A, B , C, D? Or perhaps even just an editable list of IDs (integers values) and the associated weights for each integer On Fri, Feb 17, 2012 at 3:23 PM, Jonathan Welch wrote: > In case you