OK. I'm coming out of the closet here.
I am *HOPELESSLY LOST* with this stuff.
No matter what I put where in the source, the stuff builds but it does not
work at all.
All I get is this in the logfile:
2011-11-18T08:16:18Z WARNING: initCommitCallback: No callback found for:
'Agent.ToggleAO' in
Am Sonntag, 13. November 2011 schrieb Jonathan Welch:
> Did you try creating a new debug variable and linking it to your
> xml file that defines the new UI element you have created?
the ui element is doing fine, it's the "non-ui" class that I can't get
to work with the buttons...
I'm trying to
IIRC that _number thing has to do with iteration. The example code I
gave in the email here passes one parameter (myParameter). I'm not as
strong with Boost or the Standard Lib methods as I was a couple of
months ago, but I don't recall there being a no-parameter version.
The count of parameters
I guess I wasn't exactly clear...
What I need to know is how I have to modify my classes to make them
work with boost::bind and the CallbackRegistry.
When I try to just duplicate the way that other classes in the viewer
use to register methods in the CallbackRegistry, I get tons of boost
erro
Is something like:
std::bind1st(std::mem_fun(&MyClass::MyMethod), myParameter)
what you are looking for?
You can see working code using that on lines 350-390 of
https://bitbucket.org/kf6kjg/gsp-420-engine-design-graphics/src/120a2081bb2f/src/audio_core/AudioCore.cpp
(This was code I wrote while he