On Mon, Oct 18, 2010 at 11:42 AM, Zabb65 wrote:
> The local script editing and local texture editing has already been
> done before and were implemented in phoenix. Scripting was done by
> Katharine and textures were done by Vaalith.
Is there a patch available for local script and textures syncin
They have been completed to the point of technical limitations of the
platform(AFAIK). I explained the caveats of the technical limitations
currently imposed upon them. If all you want is to locally see it.
Sure its been done. Otherwise, no, but there is progress that can be
built on when the techn
I think the only way to do this would be for LL to have (maybe as a
Premium benefit) some sort of webstorage to save assets then you would
seen to run a sync program to link a local folder to the webstorage
(and then to the asset farm)
--
Robert L Martin
_
On Mon, Oct 18, 2010 at 2:42 PM, Zabb65 wrote:
> The local script editing and local texture editing has already been
> done before and were implemented in phoenix. Scripting was done by
> Katharine and textures were done by Vaalith.
>
> I believe Vaalith is waiting for mesh source code so they ca
My mistake. Credits to Xotmid then for external script editor.
On Mon, Oct 18, 2010 at 15:17, Brandon Husbands wrote:
> Actualy I did the external script editor you can use the pre processor to
> link in saved scripts from your hard drive
>
> On Oct 18, 2010 1:43 PM, "Zabb65" wrote:
>
> The loca
The local script editing and local texture editing has already been
done before and were implemented in phoenix. Scripting was done by
Katharine and textures were done by Vaalith.
I believe Vaalith is waiting for mesh source code so they can begin
working on the mesh portion of that.
The caveats