Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Marine Kelley
All platforms, and all video cards especially ATI. Oh the joy it would be ! On a side note, I really like how shininess+brightness bump looks when shadows are activated. You can really make a prim look wet with this one ! On 30 September 2010 05:28, Trilo Byte wrote: > This is great, but I'd l

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Thu, Sep 30, 2010 at 08:03, Ambrosia wrote: > On Thu, Sep 30, 2010 at 01:06, Kelly Linden wrote: >> * In the end the number of scripts shouldn't be important > > 15ms of overhead. Plus -at least- 16mb of memory used if all those > scripts are mono, which is unlikely. That should have been 'ar

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Thu, Sep 30, 2010 at 01:06, Kelly Linden wrote: > * In the end the number of scripts shouldn't be important It is currently important hover, because due to a lack of script memory limits per avatar/parcel, you can see lots of people wearing an excess of over 200 scripts per avatar. Easily. All

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Nexii Malthus
Of interesting note. Prims did indeed have a flag for setting whether they should cast shadows or not. http://wiki.secondlife.com/wiki/PRIM_CAST_SHADOWS - Nexii On Thu, Sep 30, 2010 at 4:28 AM, Trilo Byte wrote: > This is great, but I'd like to see the shadows implementation actually > working

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Trilo Byte
This is great, but I'd like to see the shadows implementation actually working on all platforms first. TriloByte Zanzibar On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote: > Basically, I got this idea from all of the controls you've got over shadows > in Maya ( a program I'm partial to ).

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Obsidian Kindragon
The problem with using script count, is that one script can be as laggy as 10 or even 100 scripts. It may be more likely that 100 scripts in an object is laggier, but one script could potentially be as laggy or more so. I think this would be my user story: As a user and a region owner / esta

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Jamey Fletcher
Zi Ree wrote: >> Do you want an incomplete yet helpful solution doable now, to be >> improved/completed later on, >> or do you prefer to wait another 6-12+ month with nothing at all? > Since improvised and incomplete solutions tend to become the final one after a > while, and since I have no issu

[opensource-dev] Shadow Controls

2010-09-29 Thread Reed Steamroller
Basically, I got this idea from all of the controls you've got over shadows in Maya ( a program I'm partial to ). In particular, I'm thinking the ability to designate which objects both cast and recieve shadows should be included in the viewer. As well, it would be nice to specify a color for sha

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Brian McGroarty
On Wed, Sep 29, 2010 at 4:59 PM, Kelly Linden wrote: > On Wed, Sep 29, 2010 at 4:47 PM, Brian McGroarty wrote: > >> On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: >> >>> >>> * In my mind the biggest issue is that mono scripts will appear 4x worse >>> than LSL scripts. This is really the rea

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
That sounds awesome, I just don't want to ask for too much and not get anything at all cause its put on the shelf. I need a solution or replacement to my Estate tools that I lose by moving to the official viewer, or I can't possibly move. As I said , my priorities and responsibilities as an es

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
That was in part my justification behind the need of script counts in the function, to assess numbers of scripts vs memory count in a slightly more meaningful manner, for lack of true memory usage. e.g. 4 scripts with 64k memory usage can be evaluated as 64k accurately, while a 64k memory without

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
We all know about the amount of lag on avatars, some are from resizing scripts some are from excessive calls, sensors, some are from chat listeners that have to filter out ever single bit of chat in a region. Most avatars do not even realize they have purchased something causing issues. I t

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
On Wed, Sep 29, 2010 at 4:47 PM, Brian McGroarty wrote: > On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: > >> >> * In my mind the biggest issue is that mono scripts will appear 4x worse >> than LSL scripts. This is really the reason I am hesitant to push a function >> like this through bef

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Brian McGroarty
On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: > > * In my mind the biggest issue is that mono scripts will appear 4x worse > than LSL scripts. This is really the reason I am hesitant to push a function > like this through before we have the ability for mono scripts to better > reflect how

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Joshua Bell
Taking a stab at a user story: As a land owner, I want to ensure that sim performance is not negatively impacted by particular avatars with lots of scripts, so that all users of the sim have a good experience. That abstracts away the mechanism... which suggests to me that approaches like dynamic

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
Let me reword that last part. I should be able to locate a person using excessive amounts of resources on my sim. I also should be able to stop random people on alts setting out to grief secretly with the overuse of scripts. From: miss c To: Zi Ree ; openso

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
* In the end the number of scripts shouldn't be important. I have lofty desires to remove the arbitrary limit on script size so that we can stop the silly games of splitting scripts apart because you need 10k more memory than the default. On the other side being able to declare that your script rea

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
This is a tough one because it does leave a lot of guess work, but still could be added to my list of tools I use to guess with. I will totally take it if it's being offered, I just pray this inst the foundation the future tools will be built off of. And about the whole banning, my regions pri

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread WolfPup Lowenhar
This sounds good. Another function could be: . list llGetScriptTotal(key_id) Where it would return the following list of items: ·Total number of scrpts ·Total script memory used ·Total script time ·Number of mono scripts ·Number of non-mono scripts

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Zi Ree
> Do you want an incomplete yet helpful solution doable now, to be > improved/completed later on, > or do you prefer to wait another 6-12+ month with nothing at all? Since improvised and incomplete solutions tend to become the final one after a while, and since I have no issues with script memory

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
It is useful enough to me. You can¹t have it all now (Kelly explained why) and while it¹s not ideal, it¹s valuable information as far as I am concerned to identify problems, should they arise. And Zee I don¹t care about what stupid people do on their land... It the least of my worries Whether is i

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
This again isn't that useful because you cant accurately guess how many scripts the person is wearing because of the memory difference. Secondly the laggiest script with every lsl call in the world would still only register at 16k. I think that what would make my body melt into a pool of happi

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Zi Ree
Am Mittwoch 29 September 2010 23:33:30 schrieb Bryon Ruxton: > Sounds good to begin with! The caveats you mentioned are not really > problems to be concerned too much about. As long as it doesn't return the true memory usage, people will start banning mono scripted objects, because they don't k

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Bryon Ruxton
Sounds good to begin with! The caveats you mentioned are not really problems to be concerned too much about. I would just suggest llGetObjectMemory(key id) for the function name. Perhaps a list params with SCRIPT_COUNT and SCRIPT_MEMORY then SCRIPT_USAGE with the lower results for mono scripts late

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
So I was playing with the following LSL function in a sandbox yesterday and I like it, but I'm gonna guess not everyone will. integer llGetScriptMemoryTotal(key id) returns the total script memory used by all scripts in the object or for agents the total script memory used by all attachments combin

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread aklo
Me too! Every time i've dealt with support they've been terrific! i haven't always gotten what i wanted, but support's been real good about what i needed - and really good about helping me understand why what i didn't get was because it was unreasonable. But it's been at least 3 months since i h

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
Support has been fantastic for me, its the live chat that is a problem. I have changed my methods of using live chat to filing an actual ticket and I get a response almost immediately. Still need a script counter *hides* What I am probably going to do is get my husband to build me a personal

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ponzu
On Wed, Sep 29, 2010 at 2:11 PM, Kadah wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sadly what sim and land owners really need most right now is support. > Anyone that's contacted live support, concierge, or filed a ticket in > the last few months knows what I'm taking about. > >

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sadly what sim and land owners really need most right now is support. Anyone that's contacted live support, concierge, or filed a ticket in the last few months knows what I'm taking about. Getting support back on track should be priority. v.v On 9/

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Gigs
On 09/29/2010 10:17 AM, Ambrosia wrote: > Basically what the code does is request the inventory of every prim of > the selected object(s). However, 'brute forcing' probably sounds a > little wrong here, as the requests the code does already -are- indeed > throtteled. I can confirm this. I've writ

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Ambrosia
On Wed, Sep 29, 2010 at 15:51, Obsidian Kindragon wrote: >  On 9/29/2010 7:34 AM, Opensource Obscure wrote: >> On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden >> wrote: >>> There are multiple issues at play here: >>> What I understand is that the viewer is flogging our servers to brute force >>>

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Obsidian Kindragon
On 9/29/2010 7:34 AM, Opensource Obscure wrote: > On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden > wrote: >> There are multiple issues at play here: >> What I understand is that the viewer is flogging our servers to brute force >> build the data being requested > And doesn't this violate the TP

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Opensource Obscure
On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden wrote: > There are multiple issues at play here: > What I understand is that the viewer is flogging our servers to brute force > build the data being requested And doesn't this violate the TPV policy, 1.a ? Opensource Obscure _

Re: [opensource-dev] Snowstorm changes

2010-09-29 Thread Opensource Obscure
I'm very sad about this news, that also affects my confidence in the Snowstorm project itself. As Zai put it, > Aimee & Tofu: Despite my better judgement, I still hoped you'd survive the > impending UK lay-offs somehow. Sad to see you go. > I'll gladly jump in in the collective praise: You did a g