The bug is restricted - intentional?
I'm guessing this is class data sharing and would make startup of packaged
apps faster?
On Tue, Mar 31, 2015 at 12:52 AM, Chris Bensen
wrote:
> +1
>
> On Mar 30, 2015, at 3:11 PM, Danno Ferrin wrote:
>
> > Kevin, Chris, please review
> >
> > jira: https://j
Correct!
On Mar 31, 2015, at 4:41 AM, Mike Hearn wrote:
> The bug is restricted - intentional?
>
> I'm guessing this is class data sharing and would make startup of packaged
> apps faster?
>
> On Tue, Mar 31, 2015 at 12:52 AM, Chris Bensen
> wrote:
> +1
>
> On Mar 30, 2015, at 3:11 PM, Da
Hello,
We have a use case where we need to set a kind of bounding box around Nodes to
be able to select them easily by touch. In our case we use an interactive
transparent Pane containing the Nodes (which are set as transparent to mouse
events).
We also need to handle correctly the hover stat
Hi,
Are there any official plans already for Java9?
One of the major pain points I see is that the java-packager does not
support to set a splash-screen and also ignores the -splash argument who
works when launching with java ... .
Another very obvious thing at least on all the windows machine I
It would be nice if there was official support for mobile app packaging.
Cheers,
Mark
On Tue, Mar 31, 2015 at 11:55 AM, Tom Schindl
wrote:
> Hi,
>
> Are there any official plans already for Java9?
>
> One of the major pain points I see is that the java-packager does not
> support to set a spl
>
> One of the major pain points I see is that the java-packager does not
> support to set a splash-screen
Does your app really need one? My laptop can throw a Stage onto the screen
in about 500msec. Then you can just show your own splash whilst the app
loads ...
Hi Jim,
Thanks, that makes things much clearer.
I was surprised how much was going on under the hood of GraphicsContext
and hoped it was just magic glue that gave the best of GPU acceleration
where available and immediate-mode-like simple rasterizing where not.
I've managed to find an anomaly wi
Do you have any stats on the perf improvement? My understanding of CDS is
that it was primarily meant to reduce memory usage on systems where
multiple Java apps are running on the same JRE simultaneously. I guess that
won't apply to packaged apps so the only benefit can be startup time.
On Tue, Ma
Why don't you use Nodes rather than Canvas ?
Sent from my iPhone
> On Mar 31, 2015, at 22:31, Chris Newland wrote:
>
> Hi Jim,
>
> Thanks, that makes things much clearer.
>
> I was surprised how much was going on under the hood of GraphicsContext
> and hoped it was just magic glue that gave t
No, I don’t have any stats to share about the performance benefits, sorry.
On Mar 31, 2015, at 1:42 PM, Mike Hearn wrote:
> Do you have any stats on the perf improvement? My understanding of CDS is
> that it was primarily meant to reduce memory usage on systems where multiple
> Java apps are
Hi Hervé,
That's a valid question :)
Probably because
a) All my non-UI graphics experience is with immediate-mode / raster systems
b) I'm interested in using JavaFX for particle effects / demoscene /
gaming so assumed (perhaps wrongly?) that scenegraph was not the way to go
for that due to the
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